Tournament presence · pick + ban
10.6%#77 of 173 champions
Pick
3.9%picked in 1,148 of 29,315 games
Ban
6.7%1,584 bans over 23,532 games, against 3.1% in soloQ
Win rate as Mid49.3% between 46.7% and 52.0% over 951 gamesSoloQ 50.0%: no clear gap
Median length29.6 minsoloQ 27.4 min

Amateur: 29,317 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 993,798 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    1.3%
    1.7% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.6%
    SoloQ
    3.1%
    6.6% ban rate in amateur play over 16,135 games, against 3.1% in soloQ over 472,978 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.4 min
    Median of 29.6 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Rod of Ages, Malignance, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute68% · 17,473
Same in amateur play
SpellsFlash + Teleport67% · 17,102
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 97% · 217 games
Core (3 legendaries)25% · 2,834
25%of soloQ games
  1. Rod of Ages
  2. Malignance
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 97% of mid laners.

  1. Crowd control (CC)top3%1.6 · mid laners: 0.7
  2. Lets allies carry killstop12%rank 88 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Lets allies carry
  • CC

Like other mid laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 8 in lane, 16 in mid game and 35 in late game, out of 100 mid laners.

467-61 vs 528
806-94 vs 899
1,146-33 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Aniviamid laners

Gold vs. direct opponent

At 20 min, behind 71% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among mid laners467 · median 528
  • Damage in mid game · rank 16 of 100 among mid laners806 · median 899
  • Damage in late game · rank 35 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 33 of 100 among mid laners-135 · median +25
  • Gold at 20 min · rank 29 of 100 among mid laners-186 · median +71
  • Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 52 of 100 among mid laners497 · median 489
  • Plays teamfights · rank 57 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 20 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 88 of 100 among mid lanersrank 88 of 100
  • Crowd control (CC) · rank 97 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 50 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Sivir in amateur play: +26.6 pts over 38 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton64.1% · expected 47.5% · 39 g+16.6 ptSoloQ -0.6
K'Sante60.4% · expected 51.5% · 48 g+8.9 ptSoloQ -0.6
Zaahen56.3% · expected 47.0% · 32 g+9.2 ptSoloQ -4.8
Dr. Mundo60.6% · expected 52.8% · 33 g+7.8 ptSoloQ +2.7
Sion52.2% · expected 49.7% · 46 g+2.5 ptSoloQ +2.4
Junglegap to expected
Qiyana59.4% · expected 46.7% · 32 g+12.7 ptSoloQ +0.2
Jarvan IV53.5% · expected 50.9% · 71 g+2.7 ptSoloQ +3.0
Wukong48.7% · expected 47.0% · 78 g+1.7 ptSoloQ -2.2
Midgap to expected
Viktor59.4% · expected 48.6% · 69 g+10.8 ptSoloQ -0.5
Syndra49.3% · expected 48.0% · 67 g+1.2 ptSoloQ -1.1
Hwei51.6% · expected 48.2% · 31 g+3.4 ptSoloQ +1.8
Yone47.5% · expected 46.1% · 40 g+1.4 ptSoloQ +0.8
Cassiopeia48.6% · expected 47.9% · 37 g+0.8 ptSoloQ -1.1
ADCgap to expected
Sivir76.3% · expected 49.7% · 38 g+26.6 ptSoloQ +1.2
Yunara51.5% · expected 47.1% · 97 g+4.5 ptSoloQ -3.3
Lucian54.7% · expected 50.3% · 53 g+4.4 ptSoloQ +3.0
Xayah51.6% · expected 48.2% · 64 g+3.4 ptSoloQ +2.2
Ashe52.5% · expected 47.9% · 40 g+4.6 ptSoloQ +3.7
Supportgap to expected
Yuumi61.3% · expected 48.0% · 31 g+13.3 ptSoloQ -0.7
Rell53.5% · expected 45.7% · 43 g+7.7 ptSoloQ -0.9
Braum53.2% · expected 47.9% · 62 g+5.3 ptSoloQ +1.2
Thresh52.8% · expected 47.9% · 53 g+4.9 ptSoloQ -0.8
Leona53.3% · expected 50.6% · 75 g+2.7 ptSoloQ +2.4

With

Topgap to expected
Ambessa57.4% · expected 50.1% · 47 g+7.4 ptSoloQ +2.1
Renekton56.0% · expected 51.2% · 50 g+4.8 ptSoloQ -1.2
K'Sante48.9% · expected 47.1% · 45 g+1.8 ptSoloQ +2.5
Junglegap to expected
Qiyana61.8% · expected 51.9% · 34 g+9.8 ptSoloQ -0.6
Vi52.0% · expected 49.7% · 50 g+2.3 ptSoloQ +0.8
Sylas51.4% · expected 50.2% · 37 g+1.2 ptSoloQ -1.1
ADCgap to expected
Aphelios54.5% · expected 45.6% · 33 g+9.0 ptSoloQ -1.9
Caitlyn54.9% · expected 51.1% · 82 g+3.8 ptSoloQ +2.3
Sivir56.8% · expected 48.9% · 37 g+7.9 ptSoloQ -1.3
Jinx53.7% · expected 50.9% · 67 g+2.9 ptSoloQ +0.1
Ezreal47.5% · expected 45.8% · 80 g+1.7 ptSoloQ -2.5
Supportgap to expected
Rell66.7% · expected 52.9% · 48 g+13.8 ptSoloQ -0.7
Thresh58.5% · expected 50.7% · 53 g+7.8 ptSoloQ +1.4
Seraphine56.3% · expected 50.1% · 71 g+6.3 ptSoloQ +0.5
Nautilus54.7% · expected 49.3% · 86 g+5.3 ptSoloQ +0.1
Alistar57.1% · expected 50.8% · 35 g+6.3 ptSoloQ -5.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn63 games
    44.4%gap -4.4 ptsSoloQ: 51.9% · 601 g
  • Ambessa49 games
    46.9%gap -1.6 ptsSoloQ: 50.8% · 719 g
  • K'Sante48 games
    60.4%gap +8.9 ptsSoloQ: 51.6% · 632 g
  • Malphite47 games
    44.7%gap -5.2 ptsSoloQ: 48.8% · 746 g
  • Sion46 games
    52.2%gap +2.5 ptsSoloQ: 52.9% · 488 g
Jungle21 champions
  • Wukong78 games
    48.7%gap +1.7 ptsSoloQ: 47.0% · 802 g
  • Lee Sin77 games
    42.9%gap -6.6 ptsSoloQ: 49.7% · 1,807 g
  • Jarvan IV71 games
    53.5%gap +2.7 ptsSoloQ: 54.1% · 975 g
  • Vi55 games
    30.9%gap -18.1 ptsSoloQ: 53.1% · 520 g
  • Xin Zhao55 games
    36.4%gap -12.6 ptsSoloQ: 50.3% · 394 g
Mid19 champions
  • Viktor69 games
    59.4%gap +10.8 ptsSoloQ: 50.7% · 1,257 g
  • Ahri68 games
    42.6%gap -5.0 ptsSoloQ: 46.5% · 1,244 g
  • Syndra67 games
    49.3%gap +1.2 ptsSoloQ: 48.5% · 1,358 g
  • Ryze64 games
    50.0%gap -0.7 ptsSoloQ: 55.0% · 478 g
  • Xerath45 games
    48.9%gap -1.2 ptsSoloQ: 49.2% · 600 g
ADC17 champions
  • Yunara97 games
    51.5%gap +4.5 ptsSoloQ: 46.5% · 1,972 g
  • Caitlyn67 games
    41.8%gap -5.7 ptsSoloQ: 51.8% · 1,345 g
  • Jhin64 games
    45.3%gap -6.3 ptsSoloQ: 50.3% · 2,423 g
  • Xayah64 games
    51.6%gap +3.4 ptsSoloQ: 50.2% · 822 g
  • Kai'Sa62 games
    50.0%gap +0.1 ptsSoloQ: 50.9% · 2,181 g
Support17 champions
  • Lulu101 games
    52.5%gap +1.1 ptsSoloQ: 50.7% · 1,770 g
  • Nautilus89 games
    49.4%gap +0.1 ptsSoloQ: 51.7% · 1,568 g
  • Leona75 games
    53.3%gap +2.7 ptsSoloQ: 50.9% · 961 g
  • Braum62 games
    53.2%gap +5.3 ptsSoloQ: 49.5% · 888 g
  • Milio62 games
    51.6%gap +0.5 ptsSoloQ: 53.3% · 703 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%25,708 picks of 1,987,586ban 3.1% · patches 16.19 to 16.21
  • Amateur tournaments1.7%699 picks of 42,302ban 6.6% · patches 16.19 to 16.21
  • Pro3.6%81 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.4%G1253 games of 7,542
  • 3.5%G2262 games of 7,542
  • 5.5%G3+167 games of 3,018
Once picked, the series moves on toIn G2, over 253 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.