Champion sheet · Support

Bard

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
15.2%#52 of 173 champions
Pick
5.9%picked in 1,679 of 28,261 games
Ban
9.3%2,117 bans over 22,844 games, against 4.4% in soloQ
Win rate as Support52.9% between 50.9% and 54.9% over 1,678 gamesSoloQ 49.3%: clear gap
Median length29.7 minsoloQ 27.4 min

Amateur: 29,650 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    52.9%
    SoloQ
    49.3%
    52.9% win rate in amateur play over 1,678 games, against 49.3% in soloQ over 67,363 games.
  • DraftPicked less often in amateur play
    Amateur
    2.9%
    SoloQ
    3.4%
    2.9% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.7%
    SoloQ
    4.4%
    8.7% ban rate in amateur play over 15,385 games, against 4.4% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.4 min
    Median of 29.7 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Dead Man's Plate, Liandry's Torment, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute95% · 63,634
Same in amateur play
SpellsFlash + Heal48% · 32,016
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 269 games
Core (3 legendaries)8% · 60
8%of soloQ games
  1. Dead Man's Plate
  2. Liandry's Torment
  3. Kaenic Rookern
Amateur: Dead Man's Plate, Jak'Sho, The Protean, Liandry's Torment, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of supports.

  1. Crowd control (CC)top7%1.7 · supports: 1
  2. Map pressuretop9%5.1 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 46 in lane, 54 in mid game and 56 in late game, out of 100 supports.

277-11 vs 288
371+29 vs 342
410+23 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Bardsupports

Gold vs. direct opponent

At 20 min, behind 54% of supports against the direct opponent.

supports
5.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 46 of 100 among supports277 · median 288
  • Damage in mid game · rank 54 of 100 among supports371 · median 342
  • Damage in late game · rank 56 of 100 among supports410 · median 388
  • Gold at 15 min · rank 44 of 100 among supports+61 · median +105
  • Gold at 20 min · rank 46 of 100 among supports+136 · median +193
  • Map pressure · rank 92 of 100 among supports5.1 · median 4.5
  • Absorbs damage · rank 56 of 100 among supports492 · median 393
  • Plays teamfights · rank 44 of 100 among supports53% · median 54%
  • Takes its kills in duels · rank 25 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 69 of 100 among supportsrank 69 of 100
  • Crowd control (CC) · rank 93 of 100 among supports1.7 · median 1
  • Team damage · rank 54 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Miss Fortune in amateur play: +12.4 pts over 53 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa58.3% · expected 52.3% · 108 g+6.1 ptSoloQ -0.4
Olaf56.5% · expected 49.4% · 62 g+7.0 ptSoloQ +0.5
Jax60.5% · expected 52.2% · 43 g+8.2 ptSoloQ -0.4
Renekton56.0% · expected 51.2% · 75 g+4.8 ptSoloQ 0.0
Ornn55.4% · expected 52.5% · 83 g+3.0 ptSoloQ -0.8
Junglegap to expected
Lee Sin61.8% · expected 53.1% · 123 g+8.7 ptSoloQ -0.5
Graves67.6% · expected 52.9% · 34 g+14.7 ptSoloQ -0.3
Wukong58.3% · expected 50.6% · 156 g+7.7 ptSoloQ +0.2
Naafiri60.5% · expected 51.9% · 43 g+8.6 ptSoloQ -0.9
Jarvan IV55.2% · expected 54.3% · 116 g+0.9 ptSoloQ +1.0
Midgap to expected
Viktor55.6% · expected 52.2% · 124 g+3.4 ptSoloQ +0.1
Aurora60.3% · expected 54.0% · 58 g+6.4 ptSoloQ -2.4
Orianna59.0% · expected 54.8% · 83 g+4.2 ptSoloQ +0.2
Akali56.9% · expected 52.2% · 58 g+4.7 ptSoloQ -2.5
Locke58.1% · expected 53.0% · 43 g+5.1 ptSoloQ -0.3
ADCgap to expected
Miss Fortune66.0% · expected 53.7% · 53 g+12.4 ptSoloQ +0.7
Sivir64.1% · expected 53.8% · 78 g+10.3 ptSoloQ -1.1
Xayah62.2% · expected 51.8% · 74 g+10.4 ptSoloQ +1.8
Ashe58.6% · expected 51.5% · 87 g+7.1 ptSoloQ +1.4
Aphelios63.3% · expected 56.8% · 60 g+6.5 ptSoloQ +0.7
Supportgap to expected
Rakan62.5% · expected 52.2% · 80 g+10.3 ptSoloQ +0.7
Rell57.4% · expected 49.2% · 68 g+8.2 ptSoloQ +1.2
Karma59.7% · expected 55.2% · 119 g+4.5 ptSoloQ +1.0
Seraphine56.4% · expected 52.0% · 94 g+4.4 ptSoloQ +2.0
Thresh55.9% · expected 51.5% · 93 g+4.4 ptSoloQ -0.2

With

Topgap to expected
Camille69.2% · expected 55.6% · 39 g+13.7 ptSoloQ +0.7
Renekton61.4% · expected 54.6% · 83 g+6.9 ptSoloQ +2.0
Sion59.5% · expected 52.4% · 79 g+7.1 ptSoloQ +1.1
Gnar54.7% · expected 51.5% · 75 g+3.2 ptSoloQ +0.6
Jax57.1% · expected 53.5% · 49 g+3.7 ptSoloQ -0.5
Junglegap to expected
Kha'Zix66.7% · expected 53.3% · 30 g+13.4 ptSoloQ +0.2
Lee Sin56.2% · expected 52.7% · 153 g+3.6 ptSoloQ +1.6
Lillia64.9% · expected 56.5% · 37 g+8.4 ptSoloQ -3.3
Jarvan IV52.8% · expected 51.4% · 127 g+1.3 ptSoloQ -0.6
Sylas56.5% · expected 53.6% · 69 g+2.9 ptSoloQ +0.8
Midgap to expected
Yone71.0% · expected 55.9% · 62 g+15.1 ptSoloQ +0.3
Ryze59.3% · expected 51.6% · 54 g+7.7 ptSoloQ +2.3
LeBlanc59.6% · expected 53.1% · 52 g+6.5 ptSoloQ +0.1
Locke59.2% · expected 52.7% · 49 g+6.5 ptSoloQ -0.2
Galio58.5% · expected 51.6% · 41 g+6.9 ptSoloQ +0.5
ADCgap to expected
Kai'Sa65.3% · expected 52.5% · 49 g+12.8 ptSoloQ +0.5
Jhin54.4% · expected 50.5% · 285 g+3.8 ptSoloQ +0.9
Ezreal51.1% · expected 49.3% · 174 g+1.8 ptSoloQ +0.9
Zeri60.0% · expected 56.1% · 30 g+3.9 ptSoloQ +1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • K'Sante112 games
    51.8%gap -3.2 ptsSoloQ: 51.7% · 2,023 g
  • Ambessa108 games
    58.3%gap +6.1 ptsSoloQ: 50.5% · 1,979 g
  • Sion100 games
    43.0%gap -10.3 ptsSoloQ: 48.5% · 1,203 g
  • Ornn83 games
    55.4%gap +3.0 ptsSoloQ: 47.7% · 1,291 g
  • Renekton75 games
    56.0%gap +4.8 ptsSoloQ: 50.3% · 1,950 g
Jungle22 champions
  • Wukong156 games
    58.3%gap +7.7 ptsSoloQ: 48.7% · 2,092 g
  • Vi126 games
    45.2%gap -7.3 ptsSoloQ: 50.5% · 1,671 g
  • Lee Sin123 games
    61.8%gap +8.7 ptsSoloQ: 49.2% · 5,466 g
  • Jarvan IV116 games
    55.2%gap +0.9 ptsSoloQ: 51.4% · 2,432 g
  • Xin Zhao101 games
    49.5%gap -3.4 ptsSoloQ: 52.4% · 1,094 g
Mid20 champions
  • Syndra138 games
    50.0%gap -1.9 ptsSoloQ: 48.0% · 3,085 g
  • Ahri128 games
    45.3%gap -5.7 ptsSoloQ: 47.0% · 2,898 g
  • Viktor124 games
    55.6%gap +3.4 ptsSoloQ: 50.4% · 3,035 g
  • Orianna83 games
    59.0%gap +4.2 ptsSoloQ: 51.3% · 1,426 g
  • Sylas62 games
    53.2%gap +0.1 ptsSoloQ: 53.3% · 2,347 g
ADC17 champions
  • Yunara173 games
    52.0%gap +1.2 ptsSoloQ: 49.7% · 5,219 g
  • Jhin151 games
    46.4%gap -8.8 ptsSoloQ: 49.4% · 6,991 g
  • Caitlyn149 games
    45.0%gap -5.9 ptsSoloQ: 52.0% · 3,467 g
  • Jinx123 games
    48.8%gap -2.2 ptsSoloQ: 50.1% · 4,479 g
  • Ezreal116 games
    56.9%gap +0.5 ptsSoloQ: 52.3% · 4,050 g
Support18 champions
  • Lulu186 games
    54.8%gap -0.3 ptsSoloQ: 50.1% · 5,380 g
  • Nautilus179 games
    52.0%gap -0.8 ptsSoloQ: 47.9% · 4,417 g
  • Karma119 games
    59.7%gap +4.5 ptsSoloQ: 52.0% · 3,286 g
  • Leona99 games
    47.5%gap -6.5 ptsSoloQ: 47.1% · 2,328 g
  • Seraphine94 games
    56.4%gap +4.4 ptsSoloQ: 52.1% · 1,579 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%66,432 picks of 1,927,733ban 4.4% · patches 16.19 to 16.21
  • Amateur tournaments2.9%1,165 picks of 40,028ban 8.7% · patches 16.19 to 16.21
  • Pro8.0%179 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

14.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.7%G1486 games of 7,211
  • 5.9%G2427 games of 7,213
  • 4.9%G3+142 games of 2,879
Once picked, the series moves on toIn G2, over 486 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.