Tournament presence · pick + ban
15.4%#50 of 173 champions
Pick
9.7%picked in 2,833 of 29,318 games
Ban
5.7%1,347 bans over 23,535 games, against 3.0% in soloQ
Win rate as Support47.8% between 46.3% and 49.4% over 2,750 gamesSoloQ 48.3%: no clear gap
Median length29.3 minsoloQ 27.4 min

Amateur: 29,650 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 993,798 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    4.9%
    SoloQ
    3.9%
    4.9% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    3.0%
    5.7% ban rate in amateur play over 16,135 games, against 3.0% in soloQ over 472,978 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.4 min
    Median of 29.3 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Malignance, Horizon Focus, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery59% · 45,689
Same in amateur play
SpellsFlash + Heal89% · 68,946
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 56% · 342 games
Core (3 legendaries)6% · 11
6%of soloQ games
  1. Malignance
  2. Horizon Focus
  3. Cryptbloom
Amateur: Malignance, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of supports.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 39 in mid game and 30 in late game, out of 100 supports.

300+12 vs 288
306-36 vs 342
320-67 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Karmasupports

Gold vs. direct opponent

At 20 min, behind 63% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among supports300 · median 288
  • Damage in mid game · rank 39 of 100 among supports306 · median 342
  • Damage in late game · rank 30 of 100 among supports320 · median 388
  • Gold at 15 min · rank 39 of 100 among supports+32 · median +105
  • Gold at 20 min · rank 37 of 100 among supports-6 · median +193
  • Map pressure · rank 54 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 51 of 100 among supports393 · median 393
  • Plays teamfights · rank 49 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 31 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 95 of 100 among supportsrank 95 of 100
  • Crowd control (CC) · rank 32 of 100 among supports0.9 · median 1
  • Team damage · rank 46 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Sejuani in amateur play: +13.5 pts over 67 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Yone56.5% · expected 47.9% · 69 g+8.6 ptSoloQ -1.6
Aatrox52.9% · expected 46.5% · 102 g+6.5 ptSoloQ -0.8
Gwen54.1% · expected 46.8% · 61 g+7.3 ptSoloQ -1.3
Dr. Mundo54.9% · expected 51.3% · 91 g+3.7 ptSoloQ +1.8
Ambessa47.7% · expected 47.0% · 155 g+0.7 ptSoloQ +0.4
Junglegap to expected
Sejuani64.2% · expected 50.7% · 67 g+13.5 ptSoloQ -1.7
Nocturne55.8% · expected 50.1% · 113 g+5.7 ptSoloQ 0.0
Sylas51.2% · expected 47.0% · 125 g+4.2 ptSoloQ +1.6
Vi50.6% · expected 47.5% · 174 g+3.1 ptSoloQ -0.1
Wukong46.5% · expected 45.5% · 271 g+1.0 ptSoloQ +1.3
Midgap to expected
Aurora54.8% · expected 48.7% · 93 g+6.1 ptSoloQ +0.7
Galio64.5% · expected 52.7% · 31 g+11.8 ptSoloQ -1.5
Hwei51.3% · expected 46.7% · 113 g+4.6 ptSoloQ +4.4
Galio55.1% · expected 49.3% · 78 g+5.8 ptSoloQ -1.5
Ahri47.7% · expected 46.1% · 216 g+1.6 ptSoloQ +0.9
ADCgap to expected
Aphelios61.0% · expected 51.6% · 82 g+9.4 ptSoloQ -0.3
Yunara48.9% · expected 45.6% · 278 g+3.3 ptSoloQ +0.7
Lucian52.4% · expected 48.8% · 189 g+3.6 ptSoloQ -0.4
Jinx49.4% · expected 46.3% · 166 g+3.1 ptSoloQ +0.5
Ezreal53.2% · expected 51.3% · 233 g+1.9 ptSoloQ -0.1
Supportgap to expected
Neeko55.8% · expected 46.4% · 104 g+9.4 ptSoloQ +1.5
Thresh51.5% · expected 46.4% · 132 g+5.1 ptSoloQ +0.3
Seraphine50.4% · expected 47.1% · 238 g+3.4 ptSoloQ +1.6
Blitzcrank51.5% · expected 45.6% · 101 g+5.9 ptSoloQ -3.2
Nami56.0% · expected 50.5% · 84 g+5.4 ptSoloQ -0.1

With

Topgap to expected
Olaf58.5% · expected 51.4% · 106 g+7.1 ptSoloQ 0.0
Renekton53.5% · expected 49.7% · 114 g+3.9 ptSoloQ -2.0
Malphite50.5% · expected 47.2% · 105 g+3.3 ptSoloQ +1.5
Shen49.3% · expected 44.5% · 67 g+4.8 ptSoloQ -2.0
Ambessa50.4% · expected 48.6% · 139 g+1.8 ptSoloQ -1.4
Junglegap to expected
Qiyana63.2% · expected 50.4% · 76 g+12.7 ptSoloQ 0.0
Viego58.1% · expected 46.8% · 43 g+11.4 ptSoloQ -0.2
Nocturne52.7% · expected 45.6% · 91 g+7.2 ptSoloQ -1.5
Jarvan IV48.5% · expected 46.3% · 229 g+2.2 ptSoloQ -0.9
Lee Sin49.8% · expected 47.7% · 213 g+2.0 ptSoloQ 0.0
Midgap to expected
Xerath56.5% · expected 47.1% · 69 g+9.4 ptSoloQ +1.0
Akali55.8% · expected 48.5% · 104 g+7.3 ptSoloQ +1.2
Viktor52.4% · expected 48.6% · 206 g+3.9 ptSoloQ -0.9
LeBlanc54.1% · expected 48.4% · 61 g+5.7 ptSoloQ +1.2
Orianna47.2% · expected 46.1% · 163 g+1.2 ptSoloQ -0.5
ADCgap to expected
Xayah65.9% · expected 48.9% · 44 g+17.0 ptSoloQ +2.0
Jhin49.6% · expected 45.6% · 349 g+4.0 ptSoloQ +1.2
Caitlyn53.0% · expected 49.6% · 472 g+3.4 ptSoloQ +1.5
Ezreal45.0% · expected 44.3% · 904 g+0.7 ptSoloQ +0.9
Yunara53.7% · expected 50.1% · 147 g+3.7 ptSoloQ -0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • Ornn199 games
    46.2%gap -1.1 ptsSoloQ: 48.8% · 1,644 g
  • Ambessa155 games
    47.7%gap +0.7 ptsSoloQ: 50.5% · 2,123 g
  • K'Sante135 games
    47.4%gap -2.6 ptsSoloQ: 50.7% · 2,162 g
  • Sion134 games
    49.3%gap +1.1 ptsSoloQ: 47.9% · 1,364 g
  • Renekton124 games
    42.7%gap -3.2 ptsSoloQ: 48.4% · 2,136 g
Jungle23 champions
  • Jarvan IV276 games
    45.7%gap -3.7 ptsSoloQ: 50.2% · 3,057 g
  • Wukong271 games
    46.5%gap +1.0 ptsSoloQ: 48.9% · 2,529 g
  • Lee Sin198 games
    44.9%gap -3.0 ptsSoloQ: 48.3% · 5,720 g
  • Vi174 games
    50.6%gap +3.1 ptsSoloQ: 50.1% · 1,557 g
  • Xin Zhao172 games
    48.3%gap +0.8 ptsSoloQ: 49.3% · 1,182 g
Mid21 champions
  • Syndra237 games
    43.9%gap -2.7 ptsSoloQ: 48.2% · 3,632 g
  • Viktor235 games
    47.7%gap +0.6 ptsSoloQ: 50.4% · 3,463 g
  • Ahri216 games
    47.7%gap +1.6 ptsSoloQ: 48.2% · 3,494 g
  • Orianna170 games
    44.7%gap -4.9 ptsSoloQ: 49.7% · 1,796 g
  • Hwei113 games
    51.3%gap +4.6 ptsSoloQ: 52.2% · 1,561 g
ADC17 champions
  • Caitlyn335 games
    45.7%gap -0.4 ptsSoloQ: 49.9% · 5,111 g
  • Yunara278 games
    48.9%gap +3.3 ptsSoloQ: 48.8% · 5,830 g
  • Ezreal233 games
    53.2%gap +1.9 ptsSoloQ: 52.2% · 4,755 g
  • Lucian189 games
    52.4%gap +3.6 ptsSoloQ: 49.3% · 3,240 g
  • Jhin188 games
    47.9%gap -2.2 ptsSoloQ: 48.0% · 7,636 g
Support17 champions
  • Lulu348 games
    50.0%gap +0.1 ptsSoloQ: 47.0% · 6,641 g
  • Nautilus293 games
    41.3%gap -6.5 ptsSoloQ: 46.2% · 5,491 g
  • Seraphine238 games
    50.4%gap +3.4 ptsSoloQ: 50.7% · 2,261 g
  • Milio191 games
    46.1%gap -3.6 ptsSoloQ: 50.9% · 2,261 g
  • Braum139 games
    47.5%gap +1.1 ptsSoloQ: 46.0% · 2,039 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%77,477 picks of 1,987,588ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments4.9%2,069 picks of 42,302ban 5.7% · patches 16.19 to 16.21
  • Pro7.9%177 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.5%G1939 games of 7,542
  • 10.0%G2751 games of 7,545
  • 8.9%G3+268 games of 3,018
Once picked, the series moves on toIn G2, over 939 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.