Tournament presence · pick + ban
10.7%#75 of 173 champions
Pick
6.5%picked in 1,892 of 29,326 games
Ban
4.2%982 bans over 23,542 games, against 1.3% in soloQ
Win rate as ADC53.6% between 51.7% and 55.5% over 1,863 gamesSoloQ 50.9%: clear gap
Median length28.8 minsoloQ 26.8 min

Amateur: 29,650 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 993,798 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    53.6%
    SoloQ
    50.9%
    53.6% win rate in amateur play over 1,863 games, against 50.9% in soloQ over 67,731 games.
  • DraftPicked less often in amateur play
    Amateur
    3.1%
    SoloQ
    3.4%
    3.1% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.2%
    SoloQ
    1.3%
    4.2% ban rate in amateur play over 16,135 games, against 1.3% in soloQ over 472,978 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.8 min
    Median of 28.8 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo94% · 63,511
Same in amateur play
SpellsFlash + Barrier67% · 45,364
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 362 games
Core (3 legendaries)44% · 18,789
44%of soloQ games
  1. Yun Tal Wildarrows
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of ADC.

  1. Plays teamfightstop6%59% · ADC: 56%
  2. Team damagetop6%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few duels
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 24 in lane, 26 in mid game and 46 in late game, out of 100 ADC.

486-39 vs 525
870-46 vs 915
1,356-10 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZeriADC

Gold vs. direct opponent

At 20 min, ahead of 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among ADC486 · median 525
  • Damage in mid game · rank 26 of 100 among ADC870 · median 915
  • Damage in late game · rank 46 of 100 among ADC1,356 · median 1,366
  • Gold at 15 min · rank 91 of 100 among ADC+331 · median -54
  • Gold at 20 min · rank 98 of 100 among ADC+659 · median -85
  • Absorbs damage · rank 75 of 100 among ADC425 · median 361
  • Plays teamfights · rank 95 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 16 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 13 of 100 among ADCrank 13 of 100
  • Crowd control (CC) · rank 18 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 95 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Jayce in amateur play: +15.4 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Zaahen60.7% · expected 51.3% · 56 g+9.4 ptSoloQ +0.3
Dr. Mundo64.8% · expected 57.0% · 54 g+7.8 ptSoloQ +4.5
K'Sante60.7% · expected 55.8% · 89 g+4.9 ptSoloQ +2.5
Sion56.8% · expected 53.9% · 81 g+2.9 ptSoloQ +0.4
Jayce57.9% · expected 52.9% · 38 g+5.0 ptSoloQ -0.2
Junglegap to expected
Jayce71.0% · expected 55.5% · 31 g+15.4 ptSoloQ -1.6
Jarvan IV59.2% · expected 55.1% · 142 g+4.1 ptSoloQ +0.3
Lee Sin57.1% · expected 53.7% · 147 g+3.5 ptSoloQ -0.7
Wukong53.4% · expected 51.2% · 178 g+2.1 ptSoloQ +3.7
Sejuani62.5% · expected 56.4% · 56 g+6.1 ptSoloQ -2.0
Midgap to expected
Sylas60.6% · expected 53.9% · 94 g+6.7 ptSoloQ +0.2
Syndra58.0% · expected 52.3% · 100 g+5.7 ptSoloQ -0.4
Hwei58.3% · expected 52.5% · 60 g+5.8 ptSoloQ -1.5
Akali57.8% · expected 52.9% · 64 g+4.9 ptSoloQ +1.4
Ahri53.8% · expected 51.9% · 117 g+2.0 ptSoloQ -1.3
ADCgap to expected
Sivir62.9% · expected 54.0% · 97 g+8.9 ptSoloQ +2.1
Jhin63.0% · expected 55.8% · 135 g+7.1 ptSoloQ +1.0
Yunara51.9% · expected 51.3% · 268 g+0.5 ptSoloQ +0.5
Xayah55.0% · expected 52.5% · 109 g+2.6 ptSoloQ +0.7
Jinx53.4% · expected 52.0% · 131 g+1.4 ptSoloQ -0.8
Supportgap to expected
Blitzcrank60.5% · expected 51.3% · 76 g+9.2 ptSoloQ +0.9
Pyke65.7% · expected 53.9% · 35 g+11.8 ptSoloQ -1.7
Leona59.4% · expected 54.8% · 133 g+4.6 ptSoloQ 0.0
Nautilus55.9% · expected 53.6% · 256 g+2.3 ptSoloQ -1.0
Lulu56.8% · expected 55.6% · 185 g+1.1 ptSoloQ -0.5

With

Topgap to expected
Malphite72.5% · expected 52.9% · 80 g+19.6 ptSoloQ +1.2
K'Sante55.9% · expected 51.4% · 118 g+4.6 ptSoloQ +0.8
Aatrox62.1% · expected 54.9% · 58 g+7.1 ptSoloQ -0.5
Ornn56.8% · expected 54.0% · 139 g+2.8 ptSoloQ -0.5
Jax60.0% · expected 54.0% · 55 g+6.0 ptSoloQ +2.1
Junglegap to expected
Lee Sin56.9% · expected 53.5% · 153 g+3.4 ptSoloQ +0.7
Sylas60.0% · expected 54.4% · 80 g+5.6 ptSoloQ +0.2
Vi56.5% · expected 53.9% · 154 g+2.6 ptSoloQ +0.4
Wukong56.4% · expected 55.9% · 202 g+0.5 ptSoloQ -1.8
Qiyana60.7% · expected 56.1% · 56 g+4.6 ptSoloQ +0.4
Midgap to expected
Hwei62.7% · expected 54.6% · 59 g+8.1 ptSoloQ +3.1
Locke61.5% · expected 53.2% · 52 g+8.3 ptSoloQ -0.6
Galio58.9% · expected 52.1% · 56 g+6.8 ptSoloQ +2.6
Ryze59.2% · expected 52.2% · 49 g+7.0 ptSoloQ +1.2
Akali58.5% · expected 54.2% · 65 g+4.3 ptSoloQ +0.1
Supportgap to expected
Blitzcrank65.2% · expected 55.8% · 46 g+9.4 ptSoloQ -0.9
Leona55.8% · expected 52.3% · 77 g+3.6 ptSoloQ +1.9
Seraphine59.2% · expected 54.3% · 49 g+4.9 ptSoloQ -2.1
Nautilus55.0% · expected 53.6% · 100 g+1.4 ptSoloQ +1.6
Braum56.4% · expected 54.9% · 94 g+1.5 ptSoloQ +2.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • Ambessa102 games
    50.0%gap -2.8 ptsSoloQ: 52.8% · 1,896 g
  • Ornn102 games
    45.1%gap -8.0 ptsSoloQ: 52.1% · 1,313 g
  • K'Sante89 games
    60.7%gap +4.9 ptsSoloQ: 55.6% · 1,940 g
  • Renekton85 games
    50.6%gap -1.2 ptsSoloQ: 52.7% · 1,782 g
  • Sion81 games
    56.8%gap +2.9 ptsSoloQ: 51.8% · 1,093 g
Jungle21 champions
  • Wukong178 games
    53.4%gap +2.1 ptsSoloQ: 53.8% · 2,188 g
  • Vi156 games
    46.2%gap -7.1 ptsSoloQ: 51.1% · 1,766 g
  • Lee Sin147 games
    57.1%gap +3.5 ptsSoloQ: 50.6% · 5,217 g
  • Jarvan IV142 games
    59.2%gap +4.1 ptsSoloQ: 52.2% · 2,386 g
  • Xin Zhao94 games
    52.1%gap -1.2 ptsSoloQ: 52.4% · 1,033 g
Mid21 champions
  • Viktor134 games
    49.3%gap -3.6 ptsSoloQ: 51.2% · 3,170 g
  • Ahri117 games
    53.8%gap +2.0 ptsSoloQ: 48.7% · 2,922 g
  • Syndra100 games
    58.0%gap +5.7 ptsSoloQ: 50.0% · 3,329 g
  • Sylas94 games
    60.6%gap +6.7 ptsSoloQ: 52.5% · 2,698 g
  • Orianna91 games
    48.4%gap -6.9 ptsSoloQ: 50.9% · 1,524 g
ADC16 champions
  • Yunara268 games
    51.9%gap +0.5 ptsSoloQ: 51.2% · 7,045 g
  • Kai'Sa156 games
    53.8%gap -0.3 ptsSoloQ: 52.5% · 6,642 g
  • Jhin135 games
    63.0%gap +7.1 ptsSoloQ: 52.3% · 6,770 g
  • Jinx131 games
    53.4%gap +1.4 ptsSoloQ: 48.7% · 4,905 g
  • Ezreal114 games
    47.4%gap -9.7 ptsSoloQ: 55.0% · 3,352 g
Support19 champions
  • Nautilus256 games
    55.9%gap +2.3 ptsSoloQ: 50.8% · 5,029 g
  • Lulu185 games
    56.8%gap +1.1 ptsSoloQ: 50.5% · 5,338 g
  • Leona133 games
    59.4%gap +4.6 ptsSoloQ: 49.4% · 2,620 g
  • Seraphine104 games
    47.1%gap -5.7 ptsSoloQ: 49.5% · 1,514 g
  • Rell92 games
    53.3%gap +3.3 ptsSoloQ: 48.6% · 2,170 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%67,730 picks of 1,987,593ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments3.1%1,329 picks of 42,302ban 4.2% · patches 16.19 to 16.21
  • Pro2.8%63 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 5.9%G1442 games of 7,545
  • 6.6%G2495 games of 7,547
  • 7.6%G3+228 games of 3,018
Once picked, the series moves on toIn G2, over 442 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.