Tournament presence · pick + ban
37.6%#3 of 173 champions
Pick
18.8%picked in 5,468 of 29,079 games
Ban
18.8%4,390 bans over 23,318 games, against 14.7% in soloQ
Win rate as Support47.9% between 46.8% and 49.0% over 5,434 gamesSoloQ 50.0%: clear gap
Median length28.8 minsoloQ 26.9 min

Amateur: 29,317 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 993,798 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    47.9%
    SoloQ
    50.0%
    47.9% win rate in amateur play over 5,434 games, against 50.0% in soloQ over 139,888 games.
  • DraftPicked more often in amateur play
    Amateur
    9.5%
    SoloQ
    7.0%
    9.5% of the role's picks in amateur play, against 7.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    20.0%
    SoloQ
    14.7%
    20.0% ban rate in amateur play over 16,135 games, against 14.7% in soloQ over 472,978 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.9 min
    Median of 28.8 min in amateur play, against 26.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Dead Man's Plate, Force of Nature, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery93% · 130,116
Same in amateur play
SpellsFlash + Heal91% · 127,139
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 85% · 909 games
Core (3 legendaries)— · 2
  1. Dead Man's Plate
  2. Force of Nature
  3. Randuin's Omen

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 86% of supports.

  1. Lets allies carry killstop14%rank 86 of 100
  2. Plays teamfightstop20%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 20 in lane, 8 in mid game and 8 in late game, out of 100 supports.

224-64 vs 288
213-129 vs 342
215-172 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Lulusupports

Gold vs. direct opponent

At 20 min, behind 93% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among supports224 · median 288
  • Damage in mid game · rank 8 of 100 among supports213 · median 342
  • Damage in late game · rank 8 of 100 among supports215 · median 388
  • Gold at 15 min · rank 10 of 100 among supports-121 · median +105
  • Gold at 20 min · rank 7 of 100 among supports-195 · median +193
  • Map pressure · rank 27 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 31 of 100 among supports284 · median 393
  • Plays teamfights · rank 80 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 29 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 86 of 100 among supportsrank 86 of 100
  • Crowd control (CC) · rank 51 of 100 among supports1 · median 1
  • Team damage · rank 12 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Sivir in amateur play: +9.8 pts over 173 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Irelia62.0% · expected 51.1% · 50 g+10.9 ptSoloQ +1.5
Gnar52.4% · expected 49.2% · 206 g+3.2 ptSoloQ +0.2
Camille49.3% · expected 45.2% · 152 g+4.1 ptSoloQ +0.6
Fiora53.7% · expected 46.8% · 67 g+6.9 ptSoloQ +2.4
Garen56.3% · expected 50.6% · 80 g+5.6 ptSoloQ +1.5
Junglegap to expected
Xin Zhao51.8% · expected 47.7% · 284 g+4.1 ptSoloQ +1.8
Wukong48.1% · expected 45.6% · 590 g+2.6 ptSoloQ +2.0
Vi48.7% · expected 47.4% · 378 g+1.3 ptSoloQ -1.3
Skarner53.5% · expected 49.7% · 127 g+3.8 ptSoloQ +1.3
Qiyana47.4% · expected 45.2% · 173 g+2.2 ptSoloQ -1.5
Midgap to expected
Galio56.6% · expected 49.5% · 129 g+7.1 ptSoloQ +1.2
Locke52.7% · expected 48.3% · 148 g+4.4 ptSoloQ -0.5
Hwei50.3% · expected 47.0% · 191 g+3.3 ptSoloQ -1.8
Syndra47.1% · expected 46.5% · 452 g+0.6 ptSoloQ -2.1
Yone46.9% · expected 44.6% · 162 g+2.4 ptSoloQ +2.7
ADCgap to expected
Sivir58.4% · expected 48.6% · 173 g+9.8 ptSoloQ +3.3
Kalista51.5% · expected 45.3% · 99 g+6.2 ptSoloQ +2.4
Lucian50.9% · expected 48.9% · 375 g+2.0 ptSoloQ -0.5
Jhin51.0% · expected 50.2% · 337 g+0.9 ptSoloQ -1.3
Xayah48.5% · expected 46.8% · 231 g+1.6 ptSoloQ +1.2
Supportgap to expected
Nami57.9% · expected 50.6% · 114 g+7.3 ptSoloQ -0.5
Milio51.8% · expected 49.6% · 473 g+2.2 ptSoloQ +0.3
Nautilus49.3% · expected 48.0% · 690 g+1.3 ptSoloQ -1.0
Leona51.4% · expected 49.3% · 284 g+2.2 ptSoloQ -0.7
Rakan49.3% · expected 47.2% · 217 g+2.1 ptSoloQ +2.4

With

Topgap to expected
Irelia59.3% · expected 44.7% · 54 g+14.5 ptSoloQ +1.1
Ornn52.8% · expected 48.4% · 392 g+4.4 ptSoloQ -1.2
Jax54.2% · expected 48.3% · 153 g+6.0 ptSoloQ +2.5
Aatrox53.4% · expected 49.3% · 193 g+4.0 ptSoloQ 0.0
Garen51.2% · expected 45.2% · 82 g+6.0 ptSoloQ -0.7
Junglegap to expected
Naafiri59.4% · expected 48.8% · 96 g+10.6 ptSoloQ +0.5
Sylas55.1% · expected 48.9% · 247 g+6.1 ptSoloQ +0.9
Kha'Zix58.0% · expected 48.0% · 69 g+10.0 ptSoloQ -0.4
Cho'Gath55.1% · expected 49.3% · 158 g+5.8 ptSoloQ -1.3
Lillia57.5% · expected 51.5% · 134 g+5.9 ptSoloQ -0.9
Midgap to expected
Twisted Fate56.8% · expected 49.1% · 118 g+7.7 ptSoloQ -0.1
Sylas51.7% · expected 47.4% · 261 g+4.3 ptSoloQ +0.6
Galio51.7% · expected 46.3% · 174 g+5.4 ptSoloQ -0.4
Aurora49.5% · expected 47.0% · 182 g+2.5 ptSoloQ +1.9
Syndra49.5% · expected 49.3% · 420 g+0.2 ptSoloQ +1.0
ADCgap to expected
Yunara51.4% · expected 50.2% · 2,302 g+1.3 ptSoloQ +0.5
Tristana49.7% · expected 47.6% · 302 g+2.0 ptSoloQ +0.8
Twitch53.1% · expected 48.5% · 81 g+4.6 ptSoloQ +0.6
Kog'Maw45.5% · expected 44.8% · 202 g+0.7 ptSoloQ 0.0
Varus49.5% · expected 49.2% · 109 g+0.3 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • Ornn334 games
    47.9%gap +0.5 ptsSoloQ: 46.8% · 2,827 g
  • K'Sante302 games
    47.7%gap -2.5 ptsSoloQ: 51.1% · 3,916 g
  • Ambessa291 games
    48.5%gap +1.2 ptsSoloQ: 51.8% · 3,797 g
  • Sion264 games
    49.2%gap +0.9 ptsSoloQ: 49.0% · 2,281 g
  • Renekton258 games
    47.3%gap +1.3 ptsSoloQ: 51.5% · 3,711 g
Jungle23 champions
  • Wukong590 games
    48.1%gap +2.6 ptsSoloQ: 51.1% · 4,641 g
  • Jarvan IV435 games
    46.2%gap -3.3 ptsSoloQ: 51.1% · 5,204 g
  • Lee Sin407 games
    47.7%gap -0.5 ptsSoloQ: 49.6% · 10,716 g
  • Vi378 games
    48.7%gap +1.3 ptsSoloQ: 50.5% · 3,126 g
  • Xin Zhao284 games
    51.8%gap +4.1 ptsSoloQ: 51.9% · 2,066 g
Mid23 champions
  • Syndra452 games
    47.1%gap +0.6 ptsSoloQ: 47.3% · 6,897 g
  • Viktor445 games
    44.7%gap -2.6 ptsSoloQ: 51.8% · 6,788 g
  • Ahri406 games
    44.8%gap -1.4 ptsSoloQ: 48.7% · 6,239 g
  • Orianna305 games
    44.9%gap -4.7 ptsSoloQ: 52.4% · 3,270 g
  • Aurora214 games
    49.1%gap +0.2 ptsSoloQ: 50.0% · 2,752 g
ADC18 champions
  • Yunara717 games
    45.5%gap -0.2 ptsSoloQ: 51.4% · 11,468 g
  • Caitlyn491 games
    40.1%gap -5.9 ptsSoloQ: 48.7% · 8,271 g
  • Jinx435 games
    44.8%gap -1.6 ptsSoloQ: 48.3% · 9,762 g
  • Lucian375 games
    50.9%gap +2.0 ptsSoloQ: 50.9% · 6,030 g
  • Jhin337 games
    51.0%gap +0.9 ptsSoloQ: 49.1% · 13,753 g
Support17 champions
  • Nautilus690 games
    49.3%gap +1.3 ptsSoloQ: 49.8% · 9,233 g
  • Milio473 games
    51.8%gap +2.2 ptsSoloQ: 51.9% · 5,576 g
  • Seraphine459 games
    45.1%gap -2.2 ptsSoloQ: 50.9% · 4,014 g
  • Blitzcrank376 games
    44.7%gap -0.9 ptsSoloQ: 47.6% · 7,217 g
  • Thresh353 games
    43.6%gap -2.8 ptsSoloQ: 46.3% · 11,871 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.0%139,878 picks of 1,987,588ban 14.7% · patches 16.19 to 16.21
  • Amateur tournaments9.5%4,011 picks of 42,302ban 20.0% · patches 16.19 to 16.21
  • Pro12.2%272 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

35.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 24.1%G11,809 games of 7,492
  • 16.2%G21,215 games of 7,499
  • 11.9%G3+358 games of 2,996
Once picked, the series moves on toIn G2, over 1,809 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.