Tournament presence · pick + ban
18.6%#32 of 173 champions
Pick
6.6%picked in 1,936 of 29,336 games
Ban
12.0%2,831 bans over 23,552 games, against 32.8% in soloQ
Win rate as Jungle52.6% between 50.6% and 54.6% over 1,694 gamesSoloQ 50.3%: clear gap
Median length29.3 minsoloQ 27.5 min

Amateur: 29,650 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 993,798 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    52.6%
    SoloQ
    50.3%
    52.6% win rate in amateur play over 1,694 games, against 50.3% in soloQ over 92,186 games.
  • DraftPicked less often in amateur play
    Amateur
    3.0%
    SoloQ
    4.6%
    3.0% of the role's picks in amateur play, against 4.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.3%
    SoloQ
    32.8%
    13.3% ban rate in amateur play over 16,135 games, against 32.8% in soloQ over 472,978 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.5 min
    Median of 29.3 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike93% · 85,948
Same in amateur play
SpellsFlash + Smite100% · 92,141
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 382 games
Core (3 legendaries)22% · 13,343
22%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Hwei in amateur play: +13.6 pts over 63 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.8% · expected 53.0% · 80 g+5.8 ptSoloQ +0.5
Ambessa53.9% · expected 51.8% · 89 g+2.1 ptSoloQ -0.7
Malphite57.1% · expected 53.2% · 56 g+3.9 ptSoloQ -1.2
Shen57.7% · expected 55.9% · 52 g+1.8 ptSoloQ +0.9
Dr. Mundo57.4% · expected 56.1% · 54 g+1.3 ptSoloQ -4.2
Junglegap to expected
Wukong59.6% · expected 50.3% · 161 g+9.4 ptSoloQ +0.1
Jarvan IV56.4% · expected 54.1% · 188 g+2.3 ptSoloQ +0.2
Vi52.6% · expected 52.3% · 114 g+0.4 ptSoloQ +0.2
Viego56.9% · expected 53.7% · 51 g+3.1 ptSoloQ +1.9
Nocturne55.2% · expected 54.8% · 58 g+0.3 ptSoloQ -2.3
Midgap to expected
Hwei65.1% · expected 51.5% · 63 g+13.6 ptSoloQ +1.2
Ahri58.5% · expected 50.9% · 123 g+7.6 ptSoloQ +0.2
Viktor59.3% · expected 51.9% · 113 g+7.4 ptSoloQ +1.3
Syndra54.6% · expected 51.4% · 130 g+3.3 ptSoloQ +1.0
Akali58.5% · expected 51.9% · 53 g+6.5 ptSoloQ -0.8
ADCgap to expected
Yunara53.6% · expected 50.3% · 179 g+3.3 ptSoloQ +1.1
Caitlyn54.5% · expected 50.8% · 110 g+3.8 ptSoloQ +0.7
Zeri56.8% · expected 49.0% · 44 g+7.8 ptSoloQ -0.2
Jhin56.9% · expected 54.9% · 130 g+2.0 ptSoloQ -0.6
Lucian55.8% · expected 53.6% · 113 g+2.2 ptSoloQ +0.5
Supportgap to expected
Karma66.7% · expected 54.7% · 75 g+11.9 ptSoloQ 0.0
Rell56.6% · expected 49.0% · 76 g+7.6 ptSoloQ 0.0
Seraphine57.8% · expected 51.9% · 102 g+6.0 ptSoloQ +0.7
Blitzcrank57.1% · expected 50.4% · 77 g+6.8 ptSoloQ -0.6
Pyke55.3% · expected 52.9% · 38 g+2.3 ptSoloQ +0.9

With

Topgap to expected
K'Sante56.5% · expected 50.4% · 108 g+6.1 ptSoloQ +0.3
Olaf64.2% · expected 56.0% · 53 g+8.1 ptSoloQ -0.3
Aatrox60.6% · expected 54.0% · 66 g+6.7 ptSoloQ +0.4
Sion55.4% · expected 52.2% · 92 g+3.2 ptSoloQ -0.3
Ornn55.5% · expected 53.1% · 110 g+2.4 ptSoloQ +0.3
Midgap to expected
Locke67.3% · expected 52.3% · 49 g+15.1 ptSoloQ +0.9
Ryze65.5% · expected 51.2% · 55 g+14.3 ptSoloQ +1.1
Akali58.7% · expected 53.2% · 63 g+5.5 ptSoloQ +1.6
Viktor55.0% · expected 53.3% · 129 g+1.7 ptSoloQ +0.4
Syndra54.3% · expected 53.8% · 138 g+0.5 ptSoloQ -0.1
ADCgap to expected
Jinx61.4% · expected 54.2% · 101 g+7.2 ptSoloQ -1.0
Kai'Sa54.9% · expected 52.1% · 164 g+2.8 ptSoloQ +0.6
Ashe59.5% · expected 54.0% · 74 g+5.4 ptSoloQ -1.4
Caitlyn56.9% · expected 54.4% · 123 g+2.5 ptSoloQ +0.4
Yunara55.6% · expected 54.8% · 180 g+0.7 ptSoloQ +1.4
Supportgap to expected
Karma63.2% · expected 50.4% · 76 g+12.7 ptSoloQ 0.0
Nautilus57.1% · expected 52.6% · 212 g+4.5 ptSoloQ +0.2
Thresh57.3% · expected 54.0% · 110 g+3.2 ptSoloQ 0.0
Leona53.0% · expected 51.3% · 117 g+1.7 ptSoloQ +0.7
Lulu51.0% · expected 50.6% · 157 g+0.4 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top29 champions
  • K'Sante93 games
    52.7%gap -2.1 ptsSoloQ: 52.0% · 2,747 g
  • Ambessa89 games
    53.9%gap +2.1 ptsSoloQ: 51.4% · 2,585 g
  • Ornn89 games
    50.6%gap -1.5 ptsSoloQ: 49.6% · 1,875 g
  • Sion80 games
    58.8%gap +5.8 ptsSoloQ: 51.3% · 1,634 g
  • Renekton77 games
    50.6%gap -0.1 ptsSoloQ: 52.0% · 2,515 g
Jungle22 champions
  • Jarvan IV188 games
    56.4%gap +2.3 ptsSoloQ: 51.5% · 3,527 g
  • Lee Sin164 games
    49.4%gap -3.3 ptsSoloQ: 50.8% · 8,179 g
  • Wukong161 games
    59.6%gap +9.4 ptsSoloQ: 49.6% · 3,275 g
  • Vi114 games
    52.6%gap +0.4 ptsSoloQ: 52.4% · 2,066 g
  • Xin Zhao86 games
    52.3%gap 0.0 ptsSoloQ: 50.5% · 1,327 g
Mid20 champions
  • Syndra130 games
    54.6%gap +3.3 ptsSoloQ: 50.9% · 4,046 g
  • Ahri123 games
    58.5%gap +7.6 ptsSoloQ: 49.5% · 3,812 g
  • Viktor113 games
    59.3%gap +7.4 ptsSoloQ: 52.8% · 3,855 g
  • Orianna93 games
    57.0%gap +2.7 ptsSoloQ: 52.4% · 2,000 g
  • Sylas82 games
    47.6%gap -5.4 ptsSoloQ: 53.1% · 4,088 g
ADC17 champions
  • Yunara179 games
    53.6%gap +3.3 ptsSoloQ: 51.3% · 6,996 g
  • Ezreal137 games
    56.2%gap +0.1 ptsSoloQ: 53.2% · 5,569 g
  • Jhin130 games
    56.9%gap +2.0 ptsSoloQ: 50.2% · 9,551 g
  • Kai'Sa128 games
    52.3%gap -0.8 ptsSoloQ: 50.4% · 8,384 g
  • Lucian113 games
    55.8%gap +2.2 ptsSoloQ: 52.3% · 3,513 g
Support18 champions
  • Nautilus176 games
    46.6%gap -6.0 ptsSoloQ: 50.5% · 6,044 g
  • Lulu173 games
    52.6%gap -2.0 ptsSoloQ: 51.9% · 6,574 g
  • Leona109 games
    51.4%gap -2.5 ptsSoloQ: 47.7% · 3,523 g
  • Seraphine102 games
    57.8%gap +6.0 ptsSoloQ: 51.9% · 2,054 g
  • Braum98 games
    51.0%gap -0.2 ptsSoloQ: 47.6% · 2,788 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.6%92,183 picks of 1,987,587ban 32.8% · patches 16.19 to 16.21
  • Amateur tournaments3.0%1,274 picks of 42,302ban 13.3% · patches 16.19 to 16.21
  • Pro7.0%157 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

21.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.0%G1452 games of 7,548
  • 5.6%G2426 games of 7,551
  • 4.8%G3+146 games of 3,018
Once picked, the series moves on toIn G2, over 452 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.