Tournament presence · pick + ban
19.6%#29 of 173 champions
Pick
11.9%picked in 357 of 3,001 games
Ban
7.7%169 bans over 2,186 games, against 10.9% in soloQ
Win rate as ADC46.1% between 41.5% and 50.8% over 308 gamesSoloQ 52.0%: clear gap
Median length29.4 minsoloQ 27.7 min

Amateur: 3,003 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    46.1%
    SoloQ
    52.0%
    46.1% win rate in amateur play over 308 games, against 52.0% in soloQ over 25,688 games.
  • DraftBanned less often in amateur play
    Amateur
    8.0%
    SoloQ
    10.9%
    8.0% ban rate in amateur play over 1,653 games, against 10.9% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.7 min
    Median of 29.4 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo96% · 24,647
Same in amateur play
SpellsFlash + Barrier73% · 18,684
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 96% · 51 games
Core (3 legendaries)35% · 5,430
35%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 80% of ADC.

  1. Team damagetop20%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 26 in lane, 9 in mid game and 15 in late game, out of 100 ADC.

490-35 vs 525
807-109 vs 915
1,268-98 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
TristanaADC

Gold vs. direct opponent

At 20 min, ahead of 91% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 26 of 100 among ADC490 · median 525
  • Damage in mid game · rank 9 of 100 among ADC807 · median 915
  • Damage in late game · rank 15 of 100 among ADC1,268 · median 1,366
  • Gold at 15 min · rank 89 of 100 among ADC+326 · median -54
  • Gold at 20 min · rank 91 of 100 among ADC+533 · median -85
  • Absorbs damage · rank 56 of 100 among ADC381 · median 361
  • Plays teamfights · rank 26 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 75 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 8 of 100 among ADCrank 8 of 100
  • Crowd control (CC) · rank 20 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 80 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +14.6 pts over 44 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV50.0% · expected 48.0% · 34 g+2.0 ptSoloQ +0.9
Midgap to expected
Syndra45.2% · expected 42.8% · 31 g+2.4 ptSoloQ -1.2
ADCgap to expected
Yunara59.1% · expected 44.5% · 44 g+14.6 ptSoloQ -0.3
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor52.9% · expected 48.7% · 34 g+4.2 ptSoloQ +4.5
Supportgap to expected
Lulu51.4% · expected 43.6% · 37 g+7.7 ptSoloQ +1.4
Nautilus52.4% · expected 48.6% · 42 g+3.7 ptSoloQ +1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Renekton20 games
    —SoloQ: 53.0% · 732 g
  • Aatrox18 games
    —SoloQ: 52.6% · 803 g
  • K'Sante16 games
    —SoloQ: 56.5% · 457 g
  • Yone15 games
    —SoloQ: 51.2% · 959 g
  • Gwen14 games
    —SoloQ: 51.6% · 463 g
Jungle16 champions
  • Jarvan IV34 games
    50.0%gap +2.0 ptsSoloQ: 53.8% · 873 g
  • Wukong24 games
    —SoloQ: 51.4% · 1,067 g
  • Nocturne17 games
    —SoloQ: 54.0% · 341 g
  • Xin Zhao17 games
    —SoloQ: 52.5% · 303 g
  • Skarner16 games
    —SoloQ: 52.0% · 177 g
Mid17 champions
  • Syndra31 games
    45.2%gap +2.4 ptsSoloQ: 50.7% · 1,095 g
  • Viktor29 games
    —SoloQ: 53.0% · 1,206 g
  • Ahri24 games
    —SoloQ: 51.6% · 1,253 g
  • Orianna16 games
    —SoloQ: 51.4% · 442 g
  • Hwei14 games
    —SoloQ: 53.8% · 550 g
ADC15 champions
  • Yunara44 games
    59.1%gap +14.6 ptsSoloQ: 51.7% · 2,103 g
  • Jinx27 games
    —SoloQ: 52.0% · 2,390 g
  • Xayah24 games
    —SoloQ: 48.7% · 876 g
  • Caitlyn18 games
    —SoloQ: 53.1% · 1,263 g
  • Ashe17 games
    —SoloQ: 55.5% · 710 g
Support17 champions
  • Braum31 games
    29.0%gap -13.0 ptsSoloQ: 51.2% · 923 g
  • Lulu27 games
    —SoloQ: 50.3% · 1,589 g
  • Nautilus24 games
    —SoloQ: 50.8% · 1,182 g
  • Leona19 games
    —SoloQ: 51.3% · 971 g
  • Karma18 games
    —SoloQ: 56.0% · 869 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.1%25,010 picks of 492,847ban 10.9% · patches 16.19 to 16.21
  • Amateur tournaments5.1%237 picks of 4,668ban 8.0% · patches 16.19 to 16.21
  • Pro1.8%41 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

16.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 8.8%G173 games of 834
  • 8.9%G274 games of 834
  • 8.1%G3+30 games of 371
Once picked, the series moves on toIn G2, over 73 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.