Champion sheet · Support

Nami

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
8.9%#88 of 173 champions
Pick
5.9%picked in 178 of 3,003 games
Ban
3.0%65 bans over 2,188 games, against 0.7% in soloQ
Win rate as Support45.8% between 39.7% and 51.9% over 177 gamesSoloQ 49.9%: no clear gap
Median length29.3 minsoloQ 28.2 min

Amateur: 3,003 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    2.7%
    SoloQ
    5.4%
    2.7% of the role's picks in amateur play, against 5.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.9%
    SoloQ
    0.7%
    2.9% ban rate in amateur play over 1,653 games, against 0.7% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.2 min
    Median of 29.3 min in amateur play, against 28.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Shadowflame, Luden's Echo, and Lich Bane: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery98% · 26,534
Same in amateur play
SpellsFlash + Heal88% · 23,916
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 89% · 32 games
Core (3 legendaries)— · 1
  1. Shadowflame
  2. Luden's Echo
  3. Lich Bane

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 81% of supports.

  1. Lets allies carry killstop19%rank 81 of 100
  2. Plays teamfightstop22%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Damage in late game
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 25 in mid game and 37 in late game, out of 100 supports.

227-61 vs 288
274-68 vs 342
353-35 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Namisupports

Gold vs. direct opponent

At 20 min, behind 81% of supports against the direct opponent.

supports
4.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among supports227 · median 288
  • Damage in mid game · rank 25 of 100 among supports274 · median 342
  • Damage in late game · rank 37 of 100 among supports353 · median 388
  • Gold at 15 min · rank 17 of 100 among supports-95 · median +105
  • Gold at 20 min · rank 19 of 100 among supports-133 · median +193
  • Map pressure · rank 25 of 100 among supports4.1 · median 4.5
  • Absorbs damage · rank 20 of 100 among supports246 · median 393
  • Plays teamfights · rank 78 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 10 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 81 of 100 among supportsrank 81 of 100
  • Crowd control (CC) · rank 48 of 100 among supports1 · median 1
  • Team damage · rank 34 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • K'Sante10 games
    —SoloQ: 53.3% · 527 g
  • Ornn10 games
    —SoloQ: 50.1% · 673 g
  • Ambessa9 games
    —SoloQ: 53.5% · 634 g
  • Aatrox8 games
    —SoloQ: 49.9% · 845 g
  • Dr. Mundo8 games
    —SoloQ: 49.8% · 554 g
Jungle12 champions
  • Wukong18 games
    —SoloQ: 50.2% · 1,127 g
  • Jarvan IV13 games
    —SoloQ: 50.9% · 993 g
  • Xin Zhao13 games
    —SoloQ: 55.1% · 312 g
  • Vi10 games
    —SoloQ: 59.4% · 357 g
  • Nocturne8 games
    —SoloQ: 51.9% · 374 g
Mid12 champions
  • Viktor17 games
    —SoloQ: 49.0% · 1,239 g
  • Ahri15 games
    —SoloQ: 51.6% · 1,203 g
  • Syndra15 games
    —SoloQ: 49.6% · 1,138 g
  • Orianna9 games
    —SoloQ: 53.4% · 431 g
  • Sylas8 games
    —SoloQ: 52.4% · 808 g
ADC12 champions
  • Tristana16 games
    —SoloQ: 47.3% · 1,263 g
  • Ezreal15 games
    —SoloQ: 52.6% · 1,348 g
  • Caitlyn14 games
    —SoloQ: 51.8% · 1,503 g
  • Jinx13 games
    —SoloQ: 48.7% · 2,203 g
  • Lucian13 games
    —SoloQ: 51.4% · 1,061 g
Support10 champions
  • Karma19 games
    —SoloQ: 51.6% · 1,191 g
  • Milio19 games
    —SoloQ: 52.5% · 882 g
  • Lulu18 games
    —SoloQ: 51.9% · 1,961 g
  • Nautilus14 games
    —SoloQ: 50.3% · 1,383 g
  • Seraphine11 games
    —SoloQ: 53.1% · 974 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.4%26,382 picks of 492,844ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments2.7%127 picks of 4,668ban 2.9% · patches 16.19 to 16.21
  • Pro0.9%20 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

4.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 5.2%G143 games of 834
  • 6.4%G253 games of 834
  • 7.3%G3+27 games of 371
Once picked, the series moves on toIn G2, over 43 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.