Champion sheet · Support

Nami

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
10.3%#72 of 173 champions
Pick
6.7%picked in 504 of 7,565 games
Ban
3.6%130 bans over 3,601 games, against 0.8% in soloQ
Win rate as Support48.4% between 44.8% and 52.1% over 504 gamesSoloQ 49.9%: no clear gap
Median length29.1 minsoloQ 27.9 min

Amateur: 7,611 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    3.3%
    SoloQ
    5.5%
    3.3% of the role's picks in amateur play, against 5.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    0.8%
    3.8% ban rate in amateur play over 2,305 games, against 0.8% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.9 min
    Median of 29.1 min in amateur play, against 27.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rabadon's Deathcap, Archangel's Staff, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery98% · 41,131
Same in amateur play
SpellsFlash + Heal91% · 38,409
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 96% · 112 games
Core (3 legendaries)— · 3
  1. Rabadon's Deathcap
  2. Archangel's Staff
  3. Cryptbloom

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 81% of supports.

  1. Lets allies carry killstop19%rank 81 of 100
  2. Plays teamfightstop22%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Damage in late game
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 25 in mid game and 37 in late game, out of 100 supports.

227-61 vs 288
274-68 vs 342
353-35 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Namisupports

Gold vs. direct opponent

At 20 min, behind 81% of supports against the direct opponent.

supports
4.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among supports227 · median 288
  • Damage in mid game · rank 25 of 100 among supports274 · median 342
  • Damage in late game · rank 37 of 100 among supports353 · median 388
  • Gold at 15 min · rank 17 of 100 among supports-95 · median +105
  • Gold at 20 min · rank 19 of 100 among supports-133 · median +193
  • Map pressure · rank 25 of 100 among supports4.1 · median 4.5
  • Absorbs damage · rank 20 of 100 among supports246 · median 393
  • Plays teamfights · rank 78 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 10 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 81 of 100 among supportsrank 81 of 100
  • Crowd control (CC) · rank 48 of 100 among supports1 · median 1
  • Team damage · rank 34 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong50.8% · expected 48.4% · 61 g+2.4 ptSoloQ +1.3
Jarvan IV51.0% · expected 49.0% · 51 g+1.9 ptSoloQ +0.5
Midgap to expected
Ahri58.5% · expected 48.4% · 53 g+10.1 ptSoloQ -0.4
Viktor48.9% · expected 48.0% · 47 g+0.9 ptSoloQ +1.5
ADCgap to expected
Sivir58.5% · expected 50.8% · 41 g+7.8 ptSoloQ +2.0
Xayah54.1% · expected 48.3% · 37 g+5.8 ptSoloQ +1.9
Caitlyn47.4% · expected 46.3% · 57 g+1.0 ptSoloQ -1.5
Kai'Sa52.5% · expected 51.2% · 40 g+1.3 ptSoloQ -0.6
Supportgap to expected
Milio58.5% · expected 49.8% · 41 g+8.7 ptSoloQ +0.6
Rakan46.3% · expected 45.7% · 41 g+0.7 ptSoloQ +0.7

With

Topgap to expected
Ornn49.1% · expected 47.1% · 53 g+1.9 ptSoloQ -0.5
Junglegap to expected
Vi61.3% · expected 49.2% · 31 g+12.1 ptSoloQ -0.1
Midgap to expected
Ahri52.2% · expected 48.4% · 46 g+3.8 ptSoloQ +0.4
ADCgap to expected
Corki64.9% · expected 49.7% · 37 g+15.2 ptSoloQ +1.7
Lucian50.8% · expected 47.0% · 61 g+3.9 ptSoloQ -0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn44 games
    45.5%gap -4.3 ptsSoloQ: 50.2% · 1,196 g
  • Dr. Mundo29 games
    —SoloQ: 50.5% · 657 g
  • Gnar25 games
    —SoloQ: 50.3% · 1,002 g
  • Sion25 games
    —SoloQ: 49.5% · 818 g
  • K'Sante23 games
    —SoloQ: 51.7% · 789 g
Jungle19 champions
  • Wukong61 games
    50.8%gap +2.4 ptsSoloQ: 50.1% · 1,598 g
  • Jarvan IV51 games
    51.0%gap +1.9 ptsSoloQ: 50.6% · 1,747 g
  • Vi38 games
    31.6%gap -16.0 ptsSoloQ: 48.4% · 709 g
  • Xin Zhao38 games
    47.4%gap -1.6 ptsSoloQ: 53.3% · 507 g
  • Skarner20 games
    —SoloQ: 50.6% · 413 g
Mid21 champions
  • Ahri53 games
    58.5%gap +10.1 ptsSoloQ: 48.0% · 2,347 g
  • Syndra47 games
    42.6%gap -4.7 ptsSoloQ: 49.1% · 2,029 g
  • Viktor47 games
    48.9%gap +0.9 ptsSoloQ: 52.1% · 1,603 g
  • Orianna33 games
    36.4%gap -10.6 ptsSoloQ: 51.4% · 871 g
  • Hwei23 games
    —SoloQ: 47.9% · 858 g
ADC16 champions
  • Caitlyn57 games
    47.4%gap +1.0 ptsSoloQ: 49.4% · 2,518 g
  • Yunara46 games
    37.0%gap -8.6 ptsSoloQ: 49.8% · 3,280 g
  • Sivir41 games
    58.5%gap +7.8 ptsSoloQ: 52.0% · 915 g
  • Kai'Sa40 games
    52.5%gap +1.3 ptsSoloQ: 50.5% · 3,025 g
  • Ashe37 games
    43.2%gap -7.3 ptsSoloQ: 47.6% · 1,000 g
Support15 champions
  • Lulu60 games
    41.7%gap -8.9 ptsSoloQ: 49.6% · 3,721 g
  • Karma46 games
    45.7%gap -4.3 ptsSoloQ: 51.7% · 2,229 g
  • Seraphine44 games
    43.2%gap -7.0 ptsSoloQ: 50.0% · 1,153 g
  • Nautilus43 games
    44.2%gap -1.0 ptsSoloQ: 47.0% · 2,509 g
  • Milio41 games
    58.5%gap +8.7 ptsSoloQ: 51.5% · 1,626 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.5%42,103 picks of 770,078ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments3.3%387 picks of 11,836ban 3.8% · patches 16.19 to 16.21
  • Pro0.9%20 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

4.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.0%G1141 games of 2,369
  • 6.5%G2154 games of 2,369
  • 6.2%G3+47 games of 760
Once picked, the series moves on toIn G2, over 141 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.