Champion sheet · Mid

Cassiopeia

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
11.2%#71 of 173 champions
Pick
4.6%picked in 137 of 3,002 games
Ban
6.6%145 bans over 2,187 games, against 1.2% in soloQ
Win rate as Mid55.0% between 47.8% and 61.9% over 131 gamesSoloQ 48.5%: no clear gap
Median length29.9 minsoloQ 28 min

Amateur: 3,003 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 246,424 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    2.2%
    SoloQ
    0.6%
    2.2% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.3%
    SoloQ
    1.2%
    6.3% ban rate in amateur play over 1,653 games, against 1.2% in soloQ over 113,099 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28 min
    Median of 29.9 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch76% · 2,396
Same in amateur play
SpellsFlash + Teleport41% · 1,287
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 39 games
Core (3 legendaries)32% · 493
32%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of mid laners.

  1. Crowd control (CC)top20%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 33 in lane, 31 in mid game and 48 in late game, out of 100 mid laners.

507-21 vs 528
858-42 vs 899
1,174-5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Cassiopeiamid laners

Gold vs. direct opponent

At 20 min, ahead of 54% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 31 of 100 among mid laners858 · median 899
  • Damage in late game · rank 48 of 100 among mid laners1,174 · median 1,179
  • Gold at 15 min · rank 66 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 54 of 100 among mid laners+129 · median +71
  • Map pressure · rank 57 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 54 of 100 among mid laners509 · median 489
  • Plays teamfights · rank 58 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 41 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 77 of 100 among mid lanersrank 77 of 100
  • Crowd control (CC) · rank 80 of 100 among mid laners1 · median 0.7
  • Team damage · rank 67 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Ornn11 games
    —SoloQ: 40.0% · 85 g
  • K'Sante10 games
    —SoloQ: 51.6% · 62 g
  • Sion9 games
    —SoloQ: 44.9% · 69 g
  • Ambessa7 games
    —SoloQ: 50.0% · 72 g
  • Rumble7 games
    —SoloQ: — · 27 g
Jungle10 champions
  • Wukong12 games
    —SoloQ: 50.9% · 106 g
  • Xin Zhao10 games
    —SoloQ: 52.5% · 40 g
  • Lee Sin9 games
    —SoloQ: 44.3% · 149 g
  • Vi9 games
    —SoloQ: 44.1% · 34 g
  • Jarvan IV8 games
    —SoloQ: 40.6% · 96 g
Mid9 champions
  • Syndra12 games
    —SoloQ: 46.5% · 170 g
  • Anivia10 games
    —SoloQ: 52.9% · 34 g
  • Viktor10 games
    —SoloQ: 56.6% · 143 g
  • Ahri9 games
    —SoloQ: 44.3% · 115 g
  • Sylas9 games
    —SoloQ: 48.2% · 137 g
ADC11 champions
  • Yunara16 games
    —SoloQ: 48.9% · 225 g
  • Lucian12 games
    —SoloQ: 47.9% · 140 g
  • Caitlyn10 games
    —SoloQ: 53.4% · 148 g
  • Ezreal10 games
    —SoloQ: 56.8% · 125 g
  • Jinx10 games
    —SoloQ: 48.0% · 250 g
Support13 champions
  • Lulu14 games
    —SoloQ: 47.2% · 176 g
  • Nautilus13 games
    —SoloQ: 54.1% · 172 g
  • Braum10 games
    —SoloQ: 42.3% · 97 g
  • Milio10 games
    —SoloQ: 46.5% · 86 g
  • Karma9 games
    —SoloQ: 49.5% · 109 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,063 picks of 492,845ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments2.2%101 picks of 4,668ban 6.3% · patches 16.19 to 16.21
  • Pro6.2%139 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.2%G127 games of 834
  • 5.2%G243 games of 834
  • 5.9%G3+22 games of 371
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.