Champion sheet · Mid

Cassiopeia

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
10.0%#76 of 173 champions
Pick
4.1%picked in 308 of 7,565 games
Ban
5.9%213 bans over 3,601 games, against 2.2% in soloQ
Win rate as Mid52.8% between 47.9% and 57.6% over 286 gamesSoloQ 50.1%: no clear gap
Median length29.2 minsoloQ 27.7 min

Amateur: 7,565 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.9%
    SoloQ
    1.0%
    1.9% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.0%
    SoloQ
    2.2%
    6.0% ban rate in amateur play over 2,305 games, against 2.2% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.7 min
    Median of 29.2 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch68% · 5,083
Same in amateur play
SpellsFlash + Teleport39% · 2,866
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 84 games
Core (3 legendaries)40% · 1,643
40%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of mid laners.

  1. Crowd control (CC)top20%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 33 in lane, 31 in mid game and 48 in late game, out of 100 mid laners.

507-21 vs 528
858-42 vs 899
1,174-5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Cassiopeiamid laners

Gold vs. direct opponent

At 20 min, ahead of 54% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 31 of 100 among mid laners858 · median 899
  • Damage in late game · rank 48 of 100 among mid laners1,174 · median 1,179
  • Gold at 15 min · rank 66 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 54 of 100 among mid laners+129 · median +71
  • Map pressure · rank 57 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 54 of 100 among mid laners509 · median 489
  • Plays teamfights · rank 58 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 41 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 77 of 100 among mid lanersrank 77 of 100
  • Crowd control (CC) · rank 80 of 100 among mid laners1 · median 0.7
  • Team damage · rank 67 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV62.5% · expected 52.2% · 32 g+10.3 ptSoloQ +1.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus70.0% · expected 56.0% · 40 g+14.0 ptSoloQ +3.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Sion25 games
    —SoloQ: 47.4% · 156 g
  • Ornn22 games
    —SoloQ: 50.7% · 229 g
  • Gnar19 games
    —SoloQ: 59.0% · 173 g
  • Ambessa15 games
    —SoloQ: 47.6% · 212 g
  • Renekton15 games
    —SoloQ: 51.4% · 181 g
Jungle15 champions
  • Wukong37 games
    51.4%gap -1.4 ptsSoloQ: 53.7% · 257 g
  • Jarvan IV27 games
    —SoloQ: 55.3% · 264 g
  • Vi26 games
    —SoloQ: 53.3% · 120 g
  • Sejuani19 games
    —SoloQ: 46.1% · 102 g
  • Xin Zhao15 games
    —SoloQ: 44.8% · 87 g
Mid16 champions
  • Syndra28 games
    —SoloQ: 47.0% · 419 g
  • Viktor25 games
    —SoloQ: 43.7% · 311 g
  • Ahri24 games
    —SoloQ: 50.4% · 369 g
  • Anivia16 games
    —SoloQ: 49.6% · 119 g
  • Orianna16 games
    —SoloQ: 48.8% · 203 g
ADC15 champions
  • Yunara42 games
    47.6%gap -2.3 ptsSoloQ: 51.9% · 551 g
  • Kai'Sa23 games
    —SoloQ: 54.6% · 548 g
  • Tristana18 games
    —SoloQ: 50.2% · 466 g
  • Jinx17 games
    —SoloQ: 50.9% · 456 g
  • Xayah17 games
    —SoloQ: 44.1% · 179 g
Support16 champions
  • Lulu35 games
    48.6%gap -6.3 ptsSoloQ: 53.2% · 515 g
  • Nautilus25 games
    —SoloQ: 50.8% · 453 g
  • Braum24 games
    —SoloQ: 43.9% · 287 g
  • Seraphine19 games
    —SoloQ: 48.1% · 158 g
  • Rakan17 games
    —SoloQ: 51.9% · 235 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%7,446 picks of 770,076ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments1.9%222 picks of 11,836ban 6.0% · patches 16.19 to 16.21
  • Pro6.2%139 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.2%G176 games of 2,369
  • 4.1%G298 games of 2,369
  • 5.1%G3+39 games of 760
Once picked, the series moves on toIn G2, over 76 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.