Tournament presence · pick + ban
4.3%#127 of 173 champions
Pick
2.0%picked in 367 of 18,057 games
Ban
2.3%389 bans over 17,101 games, against 0.2% in soloQ
Win rate as Mid53.6% between 49.2% and 57.9% over 349 gamesSoloQ 51.8%: no clear gap
Median length28.9 minsoloQ 26.4 min

Amateur: 19,023 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.6%
    1.0% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.1%
    SoloQ
    0.2%
    2.1% ban rate in amateur play over 11,485 games, against 0.2% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    26.4 min
    Median of 28.9 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Malignance, Hextech Rocketbelt, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute72% · 3,069
Same in amateur play
SpellsFlash + Ignite59% · 2,515
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 87% · 48 games
Core (3 legendaries)19% · 299
19%of soloQ games
  1. Malignance
  2. Hextech Rocketbelt
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 76% of mid laners.

  1. Crowd control (CC)top24%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 48 in lane, 78 in mid game and 82 in late game, out of 100 mid laners.

527-1 vs 528
971+72 vs 899
1,374+195 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Anniemid laners

Gold vs. direct opponent

At 20 min, behind 87% of mid laners against the direct opponent.

mid laners
3.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 48 of 100 among mid laners527 · median 528
  • Damage in mid game · rank 78 of 100 among mid laners971 · median 899
  • Damage in late game · rank 82 of 100 among mid laners1,374 · median 1,179
  • Gold at 15 min · rank 14 of 100 among mid laners-429 · median +25
  • Gold at 20 min · rank 14 of 100 among mid laners-605 · median +71
  • Map pressure · rank 56 of 100 among mid laners3.3 · median 3.2
  • Absorbs damage · rank 35 of 100 among mid laners407 · median 489
  • Plays teamfights · rank 48 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 42 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 72 of 100 among mid lanersrank 72 of 100
  • Crowd control (CC) · rank 76 of 100 among mid laners1 · median 0.7
  • Team damage · rank 60 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +16.1 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri61.5% · expected 50.9% · 39 g+10.6 ptSoloQ +5.4
ADCgap to expected
Yunara67.7% · expected 51.6% · 31 g+16.1 ptSoloQ -0.7
Caitlyn56.7% · expected 51.3% · 30 g+5.3 ptSoloQ +5.9
Supportgap to expected
Lulu59.5% · expected 55.6% · 37 g+3.8 ptSoloQ -5.2
Nautilus56.8% · expected 55.1% · 37 g+1.6 ptSoloQ -0.8

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong69.8% · expected 58.1% · 43 g+11.7 ptSoloQ +3.7
ADCgap to expected
Kai'Sa63.3% · expected 54.2% · 30 g+9.1 ptSoloQ +1.9
Supportgap to expected
Nautilus67.7% · expected 52.0% · 31 g+15.7 ptSoloQ -2.4
Leona62.9% · expected 54.2% · 35 g+8.6 ptSoloQ +5.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • K'Sante19 games
    —SoloQ: 52.0% · 177 g
  • Renekton18 games
    —SoloQ: 53.4% · 116 g
  • Aatrox16 games
    —SoloQ: 48.1% · 106 g
  • Ambessa15 games
    —SoloQ: 49.1% · 116 g
  • Jax15 games
    —SoloQ: 57.2% · 159 g
Jungle17 champions
  • Lee Sin37 games
    43.2%gap -11.6 ptsSoloQ: 56.1% · 512 g
  • Sylas28 games
    —SoloQ: 51.0% · 208 g
  • Wukong25 games
    —SoloQ: 50.9% · 110 g
  • Vi23 games
    —SoloQ: 53.8% · 132 g
  • Viego15 games
    —SoloQ: 52.0% · 148 g
Mid18 champions
  • Ahri39 games
    61.5%gap +10.6 ptsSoloQ: 56.8% · 192 g
  • Syndra22 games
    —SoloQ: 53.1% · 245 g
  • Lissandra18 games
    —SoloQ: 41.1% · 95 g
  • Sylas18 games
    —SoloQ: 48.1% · 160 g
  • Aurora15 games
    —SoloQ: 52.5% · 101 g
ADC16 champions
  • Yunara31 games
    67.7%gap +16.1 ptsSoloQ: 50.6% · 391 g
  • Caitlyn30 games
    56.7%gap +5.3 ptsSoloQ: 59.3% · 243 g
  • Kai'Sa27 games
    —SoloQ: 53.9% · 453 g
  • Xayah27 games
    —SoloQ: 46.5% · 170 g
  • Ezreal25 games
    —SoloQ: 59.2% · 319 g
Support17 champions
  • Lulu37 games
    59.5%gap +3.8 ptsSoloQ: 46.6% · 367 g
  • Nautilus37 games
    56.8%gap +1.6 ptsSoloQ: 51.7% · 296 g
  • Leona24 games
    —SoloQ: 51.8% · 166 g
  • Blitzcrank22 games
    —SoloQ: 47.8% · 203 g
  • Rakan21 games
    —SoloQ: 45.9% · 159 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%4,221 picks of 682,027ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments1.0%233 picks of 24,310ban 2.1% · patches 16.19 to 16.21
  • Pro3.1%70 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.9%G179 games of 4,166
  • 1.9%G279 games of 4,168
  • 2.7%G3+49 games of 1,798
Once picked, the series moves on toIn G2, over 79 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.