Tournament presence · pick + ban
13.2%#56 of 173 champions
Pick
7.9%picked in 596 of 7,565 games
Ban
5.3%192 bans over 3,601 games, against 2.7% in soloQ
Win rate as Support51.4% between 48.1% and 54.8% over 591 gamesSoloQ 51.8%: no clear gap
Median length28.5 minsoloQ 27.4 min

Amateur: 7,565 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    3.6%
    4.0% of the role's picks in amateur play, against 3.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.2%
    SoloQ
    2.7%
    5.2% ban rate in amateur play over 2,305 games, against 2.7% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    27.4 min
    Median of 28.5 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Hextech Rocketbelt, Dead Man's Plate, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock56% · 15,662
Same in amateur play
SpellsFlash + Heal51% · 14,190
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 178 games
Core (3 legendaries)17% · 10
17%of soloQ games
  1. Hextech Rocketbelt
  2. Dead Man's Plate
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of supports.

  1. Absorbs damagetop1%1,197 · supports: 393
  2. Crowd control (CC)top5%1.8 · supports: 1
  3. Plays teamfightstop15%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • CC

Like other supports

  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 11 in lane, 16 in mid game and 25 in late game, out of 100 supports.

192-96 vs 288
253-89 vs 342
314-74 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Alistarsupports

Gold vs. direct opponent

At 20 min, behind 90% of supports against the direct opponent.

supports
4.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among supports192 · median 288
  • Damage in mid game · rank 16 of 100 among supports253 · median 342
  • Damage in late game · rank 25 of 100 among supports314 · median 388
  • Gold at 15 min · rank 3 of 100 among supports-145 · median +105
  • Gold at 20 min · rank 10 of 100 among supports-191 · median +193
  • Map pressure · rank 75 of 100 among supports4.7 · median 4.5
  • Absorbs damage · rank 100 of 100 among supports1,197 · median 393
  • Plays teamfights · rank 85 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 7 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 71 of 100 among supportsrank 71 of 100
  • Crowd control (CC) · rank 95 of 100 among supports1.8 · median 1
  • Team damage · rank 10 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +10.4 pts over 89 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa56.3% · expected 50.5% · 32 g+5.8 ptSoloQ -0.9
Ornn53.7% · expected 52.7% · 54 g+1.0 ptSoloQ +2.5
Junglegap to expected
Wukong61.8% · expected 51.4% · 89 g+10.4 ptSoloQ -0.6
Jarvan IV56.4% · expected 52.1% · 55 g+4.3 ptSoloQ -2.3
Midgap to expected
Orianna58.7% · expected 49.9% · 46 g+8.8 ptSoloQ -1.7
Ahri57.6% · expected 51.4% · 59 g+6.2 ptSoloQ +0.1
ADCgap to expected
Kai'Sa63.3% · expected 54.3% · 60 g+9.1 ptSoloQ -0.6
Sivir58.0% · expected 53.8% · 81 g+4.2 ptSoloQ +0.9
Tristana51.8% · expected 48.3% · 56 g+3.5 ptSoloQ -0.5
Supportgap to expected
Lulu64.4% · expected 53.5% · 45 g+10.9 ptSoloQ -0.3
Rakan53.8% · expected 48.7% · 52 g+5.2 ptSoloQ -1.8
Leona58.5% · expected 56.3% · 65 g+2.1 ptSoloQ +0.7
Nautilus49.3% · expected 48.2% · 73 g+1.1 ptSoloQ +3.2
Rell49.2% · expected 47.3% · 59 g+1.9 ptSoloQ +1.7

With

Topgap to expected
Renekton61.5% · expected 54.7% · 39 g+6.9 ptSoloQ +1.4
Ornn52.5% · expected 50.1% · 40 g+2.4 ptSoloQ -0.1
Junglegap to expected
Vi60.5% · expected 52.2% · 38 g+8.3 ptSoloQ +0.9
Midgap to expected
Ahri56.5% · expected 51.4% · 62 g+5.0 ptSoloQ +1.1
Syndra55.9% · expected 52.6% · 68 g+3.3 ptSoloQ +1.5
ADCgap to expected
Jhin57.4% · expected 53.3% · 47 g+4.1 ptSoloQ +0.7
Tristana60.0% · expected 54.6% · 35 g+5.4 ptSoloQ +0.5
Jinx52.4% · expected 49.0% · 42 g+3.4 ptSoloQ -0.7
Yunara55.0% · expected 54.3% · 40 g+0.7 ptSoloQ +1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn54 games
    53.7%gap +1.0 ptsSoloQ: 53.2% · 728 g
  • Ambessa32 games
    56.3%gap +5.8 ptsSoloQ: 53.7% · 683 g
  • Gnar28 games
    —SoloQ: 52.9% · 643 g
  • K'Sante28 games
    —SoloQ: 54.1% · 604 g
  • Sion28 games
    —SoloQ: 53.2% · 521 g
Jungle21 champions
  • Wukong89 games
    61.8%gap +10.4 ptsSoloQ: 50.2% · 1,087 g
  • Jarvan IV55 games
    56.4%gap +4.3 ptsSoloQ: 49.7% · 1,129 g
  • Vi45 games
    42.2%gap -8.4 ptsSoloQ: 51.1% · 436 g
  • Xin Zhao39 games
    43.6%gap -8.4 ptsSoloQ: 52.1% · 340 g
  • Nocturne35 games
    54.3%gap -0.4 ptsSoloQ: 55.0% · 340 g
Mid16 champions
  • Syndra60 games
    40.0%gap -10.2 ptsSoloQ: 50.1% · 1,312 g
  • Ahri59 games
    57.6%gap +6.2 ptsSoloQ: 50.5% · 1,425 g
  • Orianna46 games
    58.7%gap +8.8 ptsSoloQ: 52.5% · 547 g
  • Viktor41 games
    46.3%gap -4.7 ptsSoloQ: 54.0% · 984 g
  • Hwei26 games
    —SoloQ: 52.5% · 571 g
ADC18 champions
  • Sivir81 games
    58.0%gap +4.2 ptsSoloQ: 52.9% · 1,023 g
  • Kai'Sa60 games
    63.3%gap +9.1 ptsSoloQ: 52.4% · 2,306 g
  • Tristana56 games
    51.8%gap +3.5 ptsSoloQ: 49.3% · 1,962 g
  • Xayah47 games
    40.4%gap -10.9 ptsSoloQ: 48.9% · 885 g
  • Yunara38 games
    42.1%gap -6.5 ptsSoloQ: 52.5% · 1,840 g
Support18 champions
  • Nautilus73 games
    49.3%gap +1.1 ptsSoloQ: 55.8% · 1,766 g
  • Leona65 games
    58.5%gap +2.1 ptsSoloQ: 51.4% · 1,719 g
  • Rell59 games
    49.2%gap +1.9 ptsSoloQ: 51.5% · 1,756 g
  • Rakan52 games
    53.8%gap +5.2 ptsSoloQ: 49.1% · 1,164 g
  • Braum47 games
    48.9%gap -4.3 ptsSoloQ: 51.4% · 1,255 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.6%27,866 picks of 770,078ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments4.0%479 picks of 11,836ban 5.2% · patches 16.19 to 16.21
  • Pro5.6%126 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

14.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 7.5%G1178 games of 2,369
  • 8.3%G2197 games of 2,369
  • 9.6%G3+73 games of 760
Once picked, the series moves on toIn G2, over 178 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.