Champion sheet · Top

Zaahen

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
12.8%#60 of 173 champions
Pick
7.1%picked in 535 of 7,565 games
Ban
5.7%204 bans over 3,601 games, against 1.0% in soloQ
Win rate as Top53.5% between 49.3% and 57.6% over 391 gamesSoloQ 50.2%: no clear gap
Median length28.7 minsoloQ 27.6 min

Amateur: 7,565 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.6%
    SoloQ
    1.7%
    2.6% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.8%
    SoloQ
    1.0%
    5.8% ban rate in amateur play over 2,305 games, against 1.0% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.6 min
    Median of 28.7 min in amateur play, against 27.6 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    65%
    SoloQ
    60%
    Played in 65% of amateur games; soloQ sticks to Flash + Ignite (60%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror46% · 6,035
Same in amateur play
SpellsFlash + Ignite60% · 7,948
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 65% · 406 games
SkillsQnot collected in soloQ
Amateur: 100% · 105 games
Core (3 legendaries)31% · 1,476
31%of soloQ games
  1. Trinity Force
  2. Stridebreaker
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of top laners.

  1. Plays teamfightstop18%56% · top laners: 53%
  2. Team damagetop19%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 50 in lane, 73 in mid game and 76 in late game, out of 100 top laners.

5990 vs 599
929+61 vs 868
1,160+80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahentop laners

Gold vs. direct opponent

At 20 min, ahead of 66% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 50 of 100 among top laners599 · median 599
  • Damage in mid game · rank 73 of 100 among top laners929 · median 868
  • Damage in late game · rank 76 of 100 among top laners1,160 · median 1,079
  • Gold at 15 min · rank 48 of 100 among top laners+97 · median +119
  • Gold at 20 min · rank 66 of 100 among top laners+245 · median +100
  • Absorbs damage · rank 77 of 100 among top laners1,214 · median 970
  • Plays teamfights · rank 82 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 32 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 54 of 100 among top lanersrank 54 of 100
  • Crowd control (CC) · rank 70 of 100 among top laners1 · median 0.8
  • Team damage · rank 81 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +15.8 pts over 45 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.1% · expected 52.5% · 31 g+5.6 ptSoloQ +4.0
Ornn55.8% · expected 54.7% · 52 g+1.0 ptSoloQ -0.4
Junglegap to expected
Wukong54.4% · expected 53.5% · 57 g+0.9 ptSoloQ +1.7
Midgap to expected
Viktor68.9% · expected 53.1% · 45 g+15.8 ptSoloQ -2.4
Syndra64.5% · expected 52.3% · 31 g+12.2 ptSoloQ -0.3
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus57.9% · expected 50.2% · 38 g+7.7 ptSoloQ +0.6
Braum56.3% · expected 55.2% · 32 g+1.0 ptSoloQ +3.9

With

Junglegap to expected
Wukong56.3% · expected 53.5% · 48 g+2.8 ptSoloQ +1.0
Midgap to expected
Viktor66.7% · expected 53.8% · 30 g+12.9 ptSoloQ +0.6
Syndra55.4% · expected 54.6% · 56 g+0.7 ptSoloQ -1.0
ADCgap to expected
Caitlyn61.3% · expected 55.5% · 31 g+5.8 ptSoloQ +2.7
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn52 games
    55.8%gap +1.0 ptsSoloQ: 48.6% · 401 g
  • Ambessa33 games
    51.5%gap -1.0 ptsSoloQ: 52.7% · 391 g
  • Sion31 games
    58.1%gap +5.6 ptsSoloQ: 54.7% · 267 g
  • K'Sante24 games
    —SoloQ: 54.8% · 270 g
  • Jax21 games
    —SoloQ: 44.4% · 466 g
Jungle15 champions
  • Jarvan IV57 games
    50.9%gap -3.2 ptsSoloQ: 48.4% · 558 g
  • Wukong57 games
    54.4%gap +0.9 ptsSoloQ: 50.9% · 534 g
  • Vi28 games
    —SoloQ: 57.0% · 244 g
  • Xin Zhao25 games
    —SoloQ: 52.5% · 177 g
  • Nocturne20 games
    —SoloQ: 48.9% · 180 g
Mid17 champions
  • Viktor45 games
    68.9%gap +15.8 ptsSoloQ: 48.5% · 505 g
  • Ahri32 games
    43.8%gap -9.7 ptsSoloQ: 48.4% · 700 g
  • Orianna31 games
    51.6%gap -0.3 ptsSoloQ: 56.3% · 254 g
  • Syndra31 games
    64.5%gap +12.2 ptsSoloQ: 49.0% · 670 g
  • Hwei18 games
    —SoloQ: 48.5% · 264 g
ADC17 champions
  • Yunara44 games
    50.0%gap -0.6 ptsSoloQ: 49.8% · 956 g
  • Tristana28 games
    —SoloQ: 49.1% · 749 g
  • Ashe25 games
    —SoloQ: 53.3% · 289 g
  • Caitlyn25 games
    —SoloQ: 50.2% · 652 g
  • Jinx25 games
    —SoloQ: 48.4% · 730 g
Support16 champions
  • Lulu46 games
    47.8%gap -7.7 ptsSoloQ: 47.6% · 864 g
  • Nautilus38 games
    57.9%gap +7.7 ptsSoloQ: 51.6% · 847 g
  • Braum32 games
    56.3%gap +1.0 ptsSoloQ: 52.2% · 490 g
  • Milio28 games
    —SoloQ: 51.5% · 400 g
  • Rell25 games
    —SoloQ: 49.2% · 445 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%13,235 picks of 770,072ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments2.6%311 picks of 11,836ban 5.8% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.8%G1113 games of 2,369
  • 5.7%G2135 games of 2,369
  • 5.7%G3+43 games of 760
Once picked, the series moves on toIn G2, over 113 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.