Tournament presence · pick + ban
10.5%#78 of 173 champions
Pick
3.8%picked in 707 of 18,797 games
Ban
6.7%1,183 bans over 17,789 games, against 3.7% in soloQ
Win rate as Top52.6% between 49.4% and 55.7% over 664 gamesSoloQ 48.0%: clear gap
Median length29.3 minsoloQ 26 min

Amateur: 19,023 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 348,503 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    52.6%
    SoloQ
    48.0%
    52.6% win rate in amateur play over 664 games, against 48.0% in soloQ over 8,141 games.
  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    1.2%
    1.7% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.5%
    SoloQ
    3.7%
    6.5% ban rate in amateur play over 12,177 games, against 3.7% in soloQ over 162,170 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    26 min
    Median of 29.3 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Black Cleaver, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying48% · 3,888
Same in amateur play
SpellsFlash + Teleport65% · 5,294
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 91% · 102 games
Core (3 legendaries)5% · 148
5%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of top laners.

  1. Team damagetop11%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Takes its kills in duels

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 96 in lane, 88 in mid game and 55 in late game, out of 100 top laners.

692+93 vs 599
967+99 vs 868
1,084+5 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yoricktop laners

Gold vs. direct opponent

At 20 min, ahead of 70% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among top laners692 · median 599
  • Damage in mid game · rank 88 of 100 among top laners967 · median 868
  • Damage in late game · rank 55 of 100 among top laners1,084 · median 1,079
  • Gold at 15 min · rank 66 of 100 among top laners+211 · median +119
  • Gold at 20 min · rank 70 of 100 among top laners+350 · median +100
  • Absorbs damage · rank 47 of 100 among top laners890 · median 970
  • Plays teamfights · rank 17 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 71 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 75 of 100 among top lanersrank 75 of 100
  • Crowd control (CC) · rank 13 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 89 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax61.3% · expected 51.9% · 31 g+9.4 ptSoloQ -1.3
Nasus56.1% · expected 50.7% · 41 g+5.4 ptSoloQ -3.8
Sion56.4% · expected 52.9% · 39 g+3.5 ptSoloQ -9.5
Renekton56.3% · expected 51.9% · 32 g+4.3 ptSoloQ +5.9
K'Sante55.6% · expected 55.0% · 36 g+0.6 ptSoloQ -1.3
Junglegap to expected
Vi55.0% · expected 52.6% · 40 g+2.4 ptSoloQ -4.4
Sylas52.3% · expected 51.9% · 44 g+0.3 ptSoloQ -2.0
Viego53.3% · expected 53.0% · 30 g+0.4 ptSoloQ +3.7
Midgap to expected
Sylas64.5% · expected 54.6% · 31 g+9.9 ptSoloQ +3.2
Viktor53.7% · expected 52.0% · 54 g+1.7 ptSoloQ -0.4
Ahri50.0% · expected 49.9% · 36 g+0.1 ptSoloQ +1.4
ADCgap to expected
Tristana63.3% · expected 54.0% · 30 g+9.4 ptSoloQ -0.8
Caitlyn52.5% · expected 50.5% · 59 g+2.1 ptSoloQ -0.6
Jhin58.2% · expected 56.6% · 55 g+1.6 ptSoloQ +0.7
Supportgap to expected
Leona60.9% · expected 52.2% · 46 g+8.6 ptSoloQ +1.7

With

Junglegap to expected
Vi56.3% · expected 52.6% · 48 g+3.7 ptSoloQ -1.9
Lee Sin51.7% · expected 51.5% · 58 g+0.2 ptSoloQ -1.0
Midgap to expected
Viktor55.8% · expected 53.1% · 43 g+2.7 ptSoloQ -2.6
Ahri60.0% · expected 55.2% · 30 g+4.8 ptSoloQ +2.4
ADCgap to expected
Ezreal58.5% · expected 47.9% · 53 g+10.6 ptSoloQ +1.2
Caitlyn62.5% · expected 54.6% · 64 g+7.9 ptSoloQ -0.9
Jhin53.7% · expected 48.5% · 54 g+5.2 ptSoloQ +1.4
Xayah58.7% · expected 54.2% · 46 g+4.4 ptSoloQ +0.8
Lucian56.4% · expected 51.8% · 39 g+4.6 ptSoloQ +0.2
Supportgap to expected
Leona59.6% · expected 52.9% · 47 g+6.7 ptSoloQ +3.3
Thresh59.3% · expected 54.1% · 54 g+5.1 ptSoloQ -1.5
Blitzcrank58.8% · expected 53.7% · 34 g+5.1 ptSoloQ +2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Nasus41 games
    56.1%gap +5.4 ptsSoloQ: 44.1% · 204 g
  • Sion39 games
    56.4%gap +3.5 ptsSoloQ: 38.0% · 158 g
  • K'Sante36 games
    55.6%gap +0.6 ptsSoloQ: 48.3% · 269 g
  • Yone36 games
    33.3%gap -18.9 ptsSoloQ: 42.2% · 306 g
  • Ambessa33 games
    45.5%gap -7.2 ptsSoloQ: 44.6% · 177 g
Jungle22 champions
  • Lee Sin68 games
    45.6%gap -8.0 ptsSoloQ: 46.9% · 981 g
  • Wukong55 games
    36.4%gap -11.7 ptsSoloQ: 44.3% · 185 g
  • Jarvan IV54 games
    44.4%gap -10.2 ptsSoloQ: 50.7% · 282 g
  • Sylas44 games
    52.3%gap +0.3 ptsSoloQ: 46.3% · 374 g
  • Vi40 games
    55.0%gap +2.4 ptsSoloQ: 45.4% · 205 g
Mid19 champions
  • Viktor54 games
    53.7%gap +1.7 ptsSoloQ: 49.5% · 444 g
  • Ahri36 games
    50.0%gap +0.1 ptsSoloQ: 48.8% · 254 g
  • Sylas31 games
    64.5%gap +9.9 ptsSoloQ: 53.4% · 444 g
  • Syndra29 games
    —SoloQ: 44.5% · 348 g
  • Orianna28 games
    —SoloQ: 45.2% · 197 g
ADC17 champions
  • Caitlyn59 games
    52.5%gap +2.1 ptsSoloQ: 49.1% · 428 g
  • Jhin55 games
    58.2%gap +1.6 ptsSoloQ: 49.2% · 983 g
  • Ezreal54 games
    51.9%gap -5.3 ptsSoloQ: 54.5% · 565 g
  • Kai'Sa49 games
    46.9%gap -5.2 ptsSoloQ: 47.0% · 872 g
  • Yunara42 games
    40.5%gap -10.1 ptsSoloQ: 45.1% · 657 g
Support18 champions
  • Nautilus66 games
    53.0%gap -1.1 ptsSoloQ: 49.3% · 590 g
  • Lulu50 games
    54.0%gap -0.6 ptsSoloQ: 47.7% · 619 g
  • Leona46 games
    60.9%gap +8.6 ptsSoloQ: 48.0% · 325 g
  • Thresh45 games
    46.7%gap -4.3 ptsSoloQ: 44.0% · 647 g
  • Braum42 games
    40.5%gap -9.6 ptsSoloQ: 43.6% · 243 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%8,141 picks of 697,004ban 3.7% · patches 16.19 to 16.21
  • Amateur tournaments1.7%446 picks of 25,798ban 6.5% · patches 16.19 to 16.21
  • Pro2.3%51 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

7.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.6%G1158 games of 4,354
  • 3.5%G2154 games of 4,354
  • 3.5%G3+66 games of 1,888
Once picked, the series moves on toIn G2, over 158 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.