Champion sheet · Top

Tryndamere

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
1.6%#167 of 173 champions
Pick
0.6%picked in 45 of 7,565 games
Ban
1.0%36 bans over 3,601 games, against 2.6% in soloQ
Win rate as Top69.2% between 56.2% and 79.8% over 39 gamesSoloQ 51.0%: clear gap
Median length27.4 minsoloQ 27.3 min

Amateur: 7,565 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    69.2%
    SoloQ
    51.0%
    69.2% win rate in amateur play over 39 games, against 51.0% in soloQ over 10,641 games.
  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.4%
    0.2% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.1%
    SoloQ
    2.6%
    1.1% ban rate in amateur play over 2,305 games, against 2.6% in soloQ over 183,139 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Hail of Blades, then Ravenous Hydra, Yun Tal Wildarrows, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades48% · 5,150
Same in amateur play
SpellsFlash + Ignite60% · 6,402
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 93% · 50 games
Core (3 legendaries)17% · 988
17%of soloQ games
  1. Ravenous Hydra
  2. Yun Tal Wildarrows
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of top laners.

  1. Takes its kills in duelstop1%40% · top laners: 28%
  2. Team damagetop24%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 15 in mid game and 10 in late game, out of 100 top laners.

569-30 vs 599
793-75 vs 868
947-133 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Tryndameretop laners

Gold vs. direct opponent

At 20 min, ahead of 100% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among top laners569 · median 599
  • Damage in mid game · rank 15 of 100 among top laners793 · median 868
  • Damage in late game · rank 10 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 100 of 100 among top laners+881 · median +119
  • Gold at 20 min · rank 100 of 100 among top laners+1,262 · median +100
  • Absorbs damage · rank 63 of 100 among top laners1,106 · median 970
  • Plays teamfights · rank 2 of 100 among top laners45% · median 53%
  • Takes its kills in duels · rank 99 of 100 among top laners40% · median 28%
  • Lets allies carry kills · rank 15 of 100 among top lanersrank 15 of 100
  • Crowd control (CC) · rank 27 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 76 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Olaf6 games
    —SoloQ: 52.4% · 231 g
Jungle1 champion
  • Lee Sin5 games
    —SoloQ: 53.7% · 499 g
Support2 champions
  • Nautilus7 games
    —SoloQ: 53.8% · 554 g
  • Braum6 games
    —SoloQ: 48.7% · 413 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%10,640 picks of 770,072ban 2.6% · patches 16.19 to 16.21
  • Amateur tournaments0.2%21 picks of 11,836ban 1.1% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

3.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.