Tournament presence · pick + ban
7.0%#105 of 173 champions
Pick
3.5%picked in 652 of 18,797 games
Ban
3.5%630 bans over 17,789 games, against 0.4% in soloQ
Win rate as Top52.7% between 49.3% and 56.1% over 571 gamesSoloQ 49.6%: no clear gap
Median length29.2 minsoloQ 26.4 min

Amateur: 19,023 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 348,503 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    1.5%
    SoloQ
    1.0%
    1.5% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.2%
    SoloQ
    0.4%
    3.2% ban rate in amateur play over 12,177 games, against 0.4% in soloQ over 162,170 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.4 min
    Median of 29.2 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Overlord's Bloodmail, and Warmog's Armor: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror81% · 5,788
Same in amateur play
SpellsFlash + Ignite69% · 4,879
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 95% · 107 games
Core (3 legendaries)27% · 647
27%of soloQ games
  1. Stridebreaker
  2. Overlord's Bloodmail
  3. Warmog's Armor
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in late game (rank 74).

  1. Its most marked traitDamage in late gametop26%1,152 · top laners: 1,079

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 30 in lane, 40 in mid game and 74 in late game, out of 100 top laners.

578-21 vs 599
843-25 vs 868
1,152+72 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Setttop laners

Gold vs. direct opponent

At 20 min, behind 60% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among top laners578 · median 599
  • Damage in mid game · rank 40 of 100 among top laners843 · median 868
  • Damage in late game · rank 74 of 100 among top laners1,152 · median 1,079
  • Gold at 15 min · rank 42 of 100 among top laners+59 · median +119
  • Gold at 20 min · rank 40 of 100 among top laners-8 · median +100
  • Absorbs damage · rank 70 of 100 among top laners1,149 · median 970
  • Plays teamfights · rank 46 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 67 of 100 among top laners30% · median 28%
  • Lets allies carry kills · rank 44 of 100 among top lanersrank 44 of 100
  • Crowd control (CC) · rank 68 of 100 among top laners1 · median 0.8
  • Team damage · rank 74 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Sylas in amateur play: +15.6 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Aatrox63.3% · expected 51.8% · 30 g+11.6 ptSoloQ +2.2
Renekton57.9% · expected 52.1% · 38 g+5.8 ptSoloQ -2.0
Junglegap to expected
Sylas67.6% · expected 52.1% · 34 g+15.6 ptSoloQ +6.9
Midgap to expected
Syndra58.1% · expected 52.1% · 31 g+5.9 ptSoloQ +1.6
Viktor52.5% · expected 52.2% · 40 g+0.3 ptSoloQ -0.4
ADCgap to expected
Jinx63.2% · expected 48.9% · 38 g+14.3 ptSoloQ -0.4
Kai'Sa58.3% · expected 52.3% · 48 g+6.1 ptSoloQ -2.9
Aphelios58.8% · expected 56.8% · 34 g+2.0 ptSoloQ +1.8
Lucian54.3% · expected 53.5% · 35 g+0.8 ptSoloQ -3.7
Supportgap to expected
Nautilus63.3% · expected 54.3% · 60 g+9.1 ptSoloQ -1.8
Seraphine54.8% · expected 51.7% · 31 g+3.1 ptSoloQ -4.2

With

Junglegap to expected
Lee Sin54.9% · expected 51.6% · 51 g+3.3 ptSoloQ -0.4
Midgap to expected
Viktor64.1% · expected 53.2% · 39 g+10.9 ptSoloQ -0.6
Ahri64.5% · expected 55.3% · 31 g+9.2 ptSoloQ -2.1
Syndra61.3% · expected 53.3% · 31 g+8.0 ptSoloQ -4.3
ADCgap to expected
Ezreal58.3% · expected 48.0% · 36 g+10.3 ptSoloQ -2.5
Jinx65.7% · expected 56.5% · 35 g+9.2 ptSoloQ -0.1
Yunara56.3% · expected 54.7% · 48 g+1.6 ptSoloQ -1.0
Jhin48.9% · expected 48.7% · 47 g+0.3 ptSoloQ -3.0
Supportgap to expected
Leona66.7% · expected 53.1% · 36 g+13.6 ptSoloQ -0.9
Thresh61.9% · expected 54.3% · 42 g+7.6 ptSoloQ +0.7
Seraphine55.6% · expected 53.7% · 36 g+1.8 ptSoloQ +1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Sion40 games
    40.0%gap -13.0 ptsSoloQ: 41.1% · 107 g
  • K'Sante39 games
    41.0%gap -14.1 ptsSoloQ: 48.7% · 277 g
  • Renekton38 games
    57.9%gap +5.8 ptsSoloQ: 48.4% · 221 g
  • Aatrox30 games
    63.3%gap +11.6 ptsSoloQ: 53.0% · 217 g
  • Malphite23 games
    —SoloQ: 43.1% · 130 g
Jungle20 champions
  • Lee Sin70 games
    51.4%gap -2.4 ptsSoloQ: 47.8% · 854 g
  • Vi35 games
    51.4%gap -1.3 ptsSoloQ: 49.3% · 219 g
  • Sylas34 games
    67.6%gap +15.6 ptsSoloQ: 56.7% · 351 g
  • Jarvan IV32 games
    46.9%gap -7.9 ptsSoloQ: 50.5% · 275 g
  • Wukong28 games
    —SoloQ: 45.9% · 196 g
Mid20 champions
  • Viktor40 games
    52.5%gap +0.3 ptsSoloQ: 51.1% · 413 g
  • Syndra31 games
    58.1%gap +5.9 ptsSoloQ: 50.8% · 299 g
  • Ahri30 games
    36.7%gap -13.4 ptsSoloQ: 46.7% · 227 g
  • Orianna29 games
    —SoloQ: 53.8% · 184 g
  • Galio26 games
    —SoloQ: 50.0% · 276 g
ADC16 champions
  • Jhin57 games
    54.4%gap -2.3 ptsSoloQ: 50.8% · 851 g
  • Yunara57 games
    42.1%gap -8.6 ptsSoloQ: 50.9% · 587 g
  • Kai'Sa48 games
    58.3%gap +6.1 ptsSoloQ: 46.6% · 831 g
  • Caitlyn45 games
    44.4%gap -6.2 ptsSoloQ: 51.9% · 385 g
  • Ezreal45 games
    48.9%gap -8.5 ptsSoloQ: 53.6% · 450 g
Support16 champions
  • Nautilus60 games
    63.3%gap +9.1 ptsSoloQ: 48.5% · 507 g
  • Thresh53 games
    47.2%gap -4.0 ptsSoloQ: 48.1% · 578 g
  • Lulu44 games
    54.5%gap -0.2 ptsSoloQ: 51.7% · 557 g
  • Braum35 games
    48.6%gap -1.7 ptsSoloQ: 43.7% · 213 g
  • Leona35 games
    37.1%gap -15.2 ptsSoloQ: 49.1% · 289 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%7,116 picks of 697,004ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.5%392 picks of 25,798ban 3.2% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

7.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.6%G1112 games of 4,354
  • 2.8%G2122 games of 4,354
  • 2.9%G3+54 games of 1,888
Once picked, the series moves on toIn G2, over 112 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.