Tournament presence · pick + ban
12.1%#63 of 173 champions
Pick
6.1%picked in 181 of 2,989 games
Ban
6.0%131 bans over 2,177 games, against 4.7% in soloQ
Win rate as Jungle50.0% between 38.2% and 61.8% over 46 gamesSoloQ 49.4%: no clear gap
Median length29.7 minsoloQ 28.4 min

Amateur: 3,003 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 260,254 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.7%
    SoloQ
    0.2%
    0.7% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    4.7%
    5.7% ban rate in amateur play over 1,653 games, against 4.7% in soloQ over 127,669 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Sundered Sky, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge47% · 378
Same in amateur play
SpellsFlash + Smite100% · 808
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 84 games
Core (3 legendaries)15% · 51
15%of soloQ games
  1. Sundered Sky
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 86% of junglers.

  1. Crowd control (CC)top14%1.2 · junglers: 0.7
  2. Absorbs damagetop15%1,175 · junglers: 855
  3. Lets allies carry killstop16%rank 84 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Map pressure
  • Takes its kills in duels
  • Invade

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 34 in lane, 33 in mid game and 18 in late game, out of 100 junglers.

363-20 vs 383
752-43 vs 796
928-128 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Poppyjunglers

Gold vs. direct opponent

At 20 min, behind 89% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among junglers363 · median 383
  • Damage in mid game · rank 33 of 100 among junglers752 · median 796
  • Damage in late game · rank 18 of 100 among junglers928 · median 1,056
  • Gold at 15 min · rank 13 of 100 among junglers-374 · median +6
  • Gold at 20 min · rank 12 of 100 among junglers-594 · median +64
  • Map pressure · rank 49 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 85 of 100 among junglers1,175 · median 855
  • Plays teamfights · rank 22 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 43 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 84 of 100 among junglersrank 84 of 100
  • Crowd control (CC) · rank 86 of 100 among junglers1.2 · median 0.7
  • Team damage · rank 18 of 100 among junglers14% · median 17%
  • Jungle farm · rank 14 of 100 among junglers62 · median 66
  • Invade · rank 67 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Jarvan IV15 games
    —SoloQ: 50.8% · 61 g
  • Wukong5 games
    —SoloQ: 57.5% · 40 g
Mid1 champion
  • Syndra7 games
    —SoloQ: 47.5% · 40 g
ADC2 champions
Support3 champions
  • Braum5 games
    —SoloQ: — · 28 g
  • Leona5 games
    —SoloQ: 60.0% · 30 g
  • Rakan5 games
    —SoloQ: — · 23 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%808 picks of 520,505ban 4.7% · patches 16.19 to 16.21
  • Amateur tournaments0.7%35 picks of 4,668ban 5.7% · patches 16.19 to 16.21
  • Pro0.9%21 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.8%G115 games of 831
  • 1.6%G213 games of 831
  • 1.6%G3+6 games of 370
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.