Tournament presence · pick + ban
18.1%#40 of 173 champions
Pick
7.7%picked in 1,455 of 18,797 games
Ban
10.4%1,842 bans over 17,789 games, against 1.8% in soloQ
Win rate as Mid48.6% between 46.3% and 50.8% over 1,384 gamesSoloQ 51.7%: clear gap
Median length29.2 minsoloQ 26.2 min

Amateur: 19,023 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 348,503 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    48.6%
    SoloQ
    51.7%
    48.6% win rate in amateur play over 1,384 games, against 51.7% in soloQ over 19,292 games.
  • DraftPicked more often in amateur play
    Amateur
    3.8%
    SoloQ
    2.8%
    3.8% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.7%
    SoloQ
    1.8%
    10.7% ban rate in amateur play over 12,177 games, against 1.8% in soloQ over 162,170 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.2 min
    Median of 29.2 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet50% · 9,674
Same in amateur play
SpellsFlash + Teleport81% · 15,580
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 274 games
Core (3 legendaries)15% · 965
15%of soloQ games
  1. Blackfire Torch
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Amateur: Malignance, Shadowflame, Zhonya's Hourglass (19%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +13.3 pts over 78 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite60.3% · expected 46.9% · 78 g+13.3 ptSoloQ +1.7
Mordekaiser57.5% · expected 47.4% · 40 g+10.1 ptSoloQ -2.0
Aatrox54.5% · expected 47.6% · 55 g+6.9 ptSoloQ -1.7
Ornn52.9% · expected 46.2% · 51 g+6.8 ptSoloQ -0.8
Ambessa53.4% · expected 48.7% · 58 g+4.8 ptSoloQ -0.8
Junglegap to expected
Lee Sin54.5% · expected 49.6% · 123 g+4.8 ptSoloQ +0.8
Vi51.5% · expected 48.6% · 132 g+3.0 ptSoloQ -0.3
Xin Zhao52.3% · expected 47.5% · 65 g+4.8 ptSoloQ +0.8
Jarvan IV52.5% · expected 50.6% · 101 g+1.9 ptSoloQ -1.1
Naafiri51.2% · expected 47.5% · 43 g+3.7 ptSoloQ -1.8
Midgap to expected
Ryze60.0% · expected 51.1% · 40 g+8.9 ptSoloQ +1.7
Xerath56.8% · expected 47.4% · 37 g+9.4 ptSoloQ -3.1
Zed51.3% · expected 43.4% · 39 g+7.9 ptSoloQ +0.4
Ahri49.0% · expected 45.9% · 96 g+3.0 ptSoloQ -0.9
Orianna56.4% · expected 52.0% · 55 g+4.3 ptSoloQ -3.1
ADCgap to expected
Miss Fortune61.4% · expected 48.4% · 44 g+13.0 ptSoloQ -0.5
Caitlyn51.4% · expected 46.5% · 105 g+4.9 ptSoloQ -0.4
Jinx49.4% · expected 44.7% · 83 g+4.7 ptSoloQ +0.3
Zeri52.2% · expected 44.5% · 46 g+7.7 ptSoloQ -0.4
Kai'Sa48.8% · expected 48.1% · 121 g+0.6 ptSoloQ +2.8
Supportgap to expected
Leona53.9% · expected 48.2% · 76 g+5.7 ptSoloQ +1.2
Braum50.0% · expected 46.1% · 92 g+3.9 ptSoloQ +0.1
Yuumi52.0% · expected 46.7% · 50 g+5.3 ptSoloQ -0.3
Nautilus50.7% · expected 50.1% · 142 g+0.6 ptSoloQ +0.1
Karma53.7% · expected 50.2% · 54 g+3.5 ptSoloQ -0.7

With

Topgap to expected
Sion59.6% · expected 48.2% · 52 g+11.4 ptSoloQ +4.9
Shen56.1% · expected 47.3% · 41 g+8.8 ptSoloQ +1.3
Dr. Mundo52.1% · expected 46.1% · 48 g+6.0 ptSoloQ +5.1
Ornn56.3% · expected 51.0% · 48 g+5.3 ptSoloQ +3.2
Ambessa50.0% · expected 48.4% · 76 g+1.6 ptSoloQ +2.7
Junglegap to expected
Vi62.7% · expected 48.6% · 75 g+14.1 ptSoloQ +3.7
Nidalee64.5% · expected 50.0% · 31 g+14.5 ptSoloQ +1.2
Naafiri60.5% · expected 49.6% · 38 g+10.9 ptSoloQ -6.0
Xin Zhao53.5% · expected 49.6% · 71 g+3.9 ptSoloQ -3.4
Viego48.7% · expected 48.1% · 117 g+0.6 ptSoloQ +2.8
ADCgap to expected
Sivir56.7% · expected 49.4% · 67 g+7.4 ptSoloQ -4.7
Jhin50.0% · expected 44.5% · 94 g+5.5 ptSoloQ +0.4
Ezreal48.5% · expected 43.9% · 97 g+4.5 ptSoloQ +0.8
Lucian51.9% · expected 47.8% · 104 g+4.1 ptSoloQ +4.8
Yunara52.9% · expected 50.5% · 121 g+2.3 ptSoloQ -0.3
Supportgap to expected
Karma56.0% · expected 46.9% · 50 g+9.1 ptSoloQ -1.1
Lulu51.2% · expected 46.5% · 129 g+4.6 ptSoloQ -0.9
Nautilus50.3% · expected 47.0% · 147 g+3.3 ptSoloQ 0.0
Milio52.9% · expected 47.1% · 70 g+5.8 ptSoloQ +2.5
Alistar56.6% · expected 49.8% · 53 g+6.8 ptSoloQ -3.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Malphite78 games
    60.3%gap +13.3 ptsSoloQ: 51.9% · 593 g
  • Sion69 games
    44.9%gap -3.9 ptsSoloQ: 53.8% · 290 g
  • Olaf66 games
    45.5%gap -1.0 ptsSoloQ: 49.7% · 589 g
  • K'Sante64 games
    48.4%gap -2.6 ptsSoloQ: 52.7% · 822 g
  • Renekton59 games
    47.5%gap -0.5 ptsSoloQ: 52.6% · 468 g
Jungle24 champions
  • Vi132 games
    51.5%gap +3.0 ptsSoloQ: 53.2% · 711 g
  • Lee Sin123 games
    54.5%gap +4.8 ptsSoloQ: 52.3% · 2,077 g
  • Wukong102 games
    41.2%gap -2.9 ptsSoloQ: 51.8% · 440 g
  • Jarvan IV101 games
    52.5%gap +1.9 ptsSoloQ: 52.6% · 650 g
  • Xin Zhao65 games
    52.3%gap +4.8 ptsSoloQ: 52.8% · 413 g
Mid20 champions
  • Sylas124 games
    43.5%gap -7.1 ptsSoloQ: 50.1% · 1,150 g
  • Ahri96 games
    49.0%gap +3.0 ptsSoloQ: 50.2% · 749 g
  • LeBlanc67 games
    50.7%gap +2.5 ptsSoloQ: 54.1% · 966 g
  • Viktor65 games
    41.5%gap -6.5 ptsSoloQ: 52.5% · 842 g
  • Syndra64 games
    50.0%gap +2.0 ptsSoloQ: 51.6% · 805 g
ADC17 champions
  • Kai'Sa121 games
    48.8%gap +0.6 ptsSoloQ: 54.4% · 2,146 g
  • Yunara114 games
    46.5%gap -0.1 ptsSoloQ: 51.8% · 1,499 g
  • Ezreal111 games
    51.4%gap -1.9 ptsSoloQ: 53.3% · 1,251 g
  • Caitlyn105 games
    51.4%gap +4.9 ptsSoloQ: 52.9% · 970 g
  • Jhin94 games
    53.2%gap +0.6 ptsSoloQ: 51.4% · 2,257 g
Support17 champions
  • Nautilus142 games
    50.7%gap +0.6 ptsSoloQ: 52.5% · 1,353 g
  • Lulu117 games
    47.0%gap -3.6 ptsSoloQ: 53.9% · 1,455 g
  • Thresh98 games
    38.8%gap -8.2 ptsSoloQ: 49.1% · 1,663 g
  • Braum92 games
    50.0%gap +3.9 ptsSoloQ: 49.8% · 636 g
  • Leona76 games
    53.9%gap +5.7 ptsSoloQ: 51.2% · 776 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%19,291 picks of 697,005ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments3.8%980 picks of 25,798ban 10.7% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

17.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.7%G1292 games of 4,354
  • 8.1%G2353 games of 4,354
  • 8.4%G3+158 games of 1,888
Once picked, the series moves on toIn G2, over 292 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.