Tournament presence · pick + ban
10.2%#74 of 173 champions
Pick
5.0%picked in 382 of 7,565 games
Ban
5.2%187 bans over 3,601 games, against 2.7% in soloQ
Win rate as Mid49.7% between 45.4% and 54.0% over 364 gamesSoloQ 50.5%: no clear gap
Median length28.9 minsoloQ 27.8 min

Amateur: 7,611 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    2.4%
    SoloQ
    2.1%
    2.4% of the role's picks in amateur play, against 2.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    2.7%
    5.5% ban rate in amateur play over 2,305 games, against 2.7% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.8 min
    Median of 28.9 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute59% · 9,599
Amateur: Arcane Comet (49%), gap not settled
SpellsFlash + Teleport62% · 10,140
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 86 games
Core (3 legendaries)25% · 1,774
25%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV57.8% · expected 50.4% · 45 g+7.4 ptSoloQ +0.6
Vi55.6% · expected 48.9% · 36 g+6.6 ptSoloQ +3.2
Midgap to expected
Ahri56.5% · expected 49.7% · 62 g+6.7 ptSoloQ -0.1
ADCgap to expected
Jinx63.3% · expected 52.2% · 30 g+11.2 ptSoloQ -1.5
Yunara47.2% · expected 46.8% · 36 g+0.4 ptSoloQ +0.5
Supportgap to expected
Lulu60.0% · expected 51.8% · 35 g+8.2 ptSoloQ -0.6

With

Topgap to expected
Ornn48.6% · expected 48.4% · 35 g+0.1 ptSoloQ -1.4
Junglegap to expected
Jarvan IV64.4% · expected 49.1% · 45 g+15.3 ptSoloQ -3.3
Wukong52.8% · expected 49.7% · 53 g+3.1 ptSoloQ -4.3
ADCgap to expected
Jinx50.0% · expected 47.3% · 36 g+2.7 ptSoloQ +3.0
Supportgap to expected
Braum52.6% · expected 47.9% · 38 g+4.7 ptSoloQ +2.4
Milio51.4% · expected 48.3% · 35 g+3.1 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn36 games
    38.9%gap -12.1 ptsSoloQ: 45.8% · 489 g
  • Ambessa21 games
    —SoloQ: 54.2% · 367 g
  • Olaf21 games
    —SoloQ: 51.3% · 386 g
  • K'Sante20 games
    —SoloQ: 47.8% · 301 g
  • Mordekaiser16 games
    —SoloQ: 47.6% · 294 g
Jungle15 champions
  • Jarvan IV45 games
    57.8%gap +7.4 ptsSoloQ: 51.3% · 612 g
  • Wukong37 games
    32.4%gap -17.3 ptsSoloQ: 47.3% · 582 g
  • Vi36 games
    55.6%gap +6.6 ptsSoloQ: 55.3% · 329 g
  • Nocturne22 games
    —SoloQ: 47.6% · 225 g
  • Sejuani19 games
    —SoloQ: 53.2% · 158 g
Mid16 champions
  • Ahri62 games
    56.5%gap +6.7 ptsSoloQ: 48.9% · 959 g
  • Syndra31 games
    41.9%gap -6.6 ptsSoloQ: 48.2% · 707 g
  • Orianna28 games
    —SoloQ: 49.0% · 306 g
  • LeBlanc25 games
    —SoloQ: 50.6% · 668 g
  • Viktor22 games
    —SoloQ: 46.6% · 541 g
ADC17 champions
  • Yunara36 games
    47.2%gap +0.4 ptsSoloQ: 50.7% · 1,201 g
  • Jinx30 games
    63.3%gap +11.2 ptsSoloQ: 47.7% · 992 g
  • Ezreal28 games
    —SoloQ: 54.0% · 745 g
  • Jhin26 games
    —SoloQ: 53.3% · 1,316 g
  • Tristana25 games
    —SoloQ: 48.1% · 953 g
Support17 champions
  • Nautilus39 games
    30.8%gap -15.7 ptsSoloQ: 52.2% · 962 g
  • Lulu35 games
    60.0%gap +8.2 ptsSoloQ: 49.6% · 1,165 g
  • Thresh26 games
    —SoloQ: 47.0% · 1,190 g
  • Milio25 games
    —SoloQ: 47.6% · 546 g
  • Karma24 games
    —SoloQ: 50.7% · 653 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%16,358 picks of 770,076ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments2.4%282 picks of 11,836ban 5.5% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

17.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.6%G185 games of 2,369
  • 5.8%G2138 games of 2,369
  • 4.9%G3+37 games of 760
Once picked, the series moves on toIn G2, over 85 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.