Champion sheet · ADC

Kalista

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
9.7%#79 of 173 champions
Pick
4.5%picked in 344 of 7,565 games
Ban
5.2%189 bans over 3,601 games, against 4.3% in soloQ
Win rate as ADC56.9% between 52.4% and 61.2% over 341 gamesSoloQ 50.5%: clear gap
Median length27.6 minsoloQ 26.8 min

Amateur: 7,565 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    56.9%
    SoloQ
    50.5%
    56.9% win rate in amateur play over 341 games, against 50.5% in soloQ over 25,752 games.
  • DraftPicked less often in amateur play
    Amateur
    2.5%
    SoloQ
    3.3%
    2.5% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.1%
    SoloQ
    4.3%
    7.1% ban rate in amateur play over 2,305 games, against 4.3% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    27.6 min
    SoloQ
    26.8 min
    Median of 27.6 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo99% · 25,395
Same in amateur play
SpellsFlash + Barrier60% · 15,554
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 121 games
Core (3 legendaries)80% · 13,855
80%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 76% of ADC.

  1. Takes its kills in duelstop24%21% · ADC: 19%
  2. Team damagetop24%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 61 in mid game and 12 in late game, out of 100 ADC.

559+34 vs 525
969+53 vs 915
1,254-112 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
KalistaADC

Gold vs. direct opponent

At 20 min, ahead of 96% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among ADC559 · median 525
  • Damage in mid game · rank 61 of 100 among ADC969 · median 915
  • Damage in late game · rank 12 of 100 among ADC1,254 · median 1,366
  • Gold at 15 min · rank 93 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 96 of 100 among ADC+567 · median -85
  • Absorbs damage · rank 93 of 100 among ADC508 · median 361
  • Plays teamfights · rank 46 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 76 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 44 of 100 among ADCrank 44 of 100
  • Crowd control (CC) · rank 47 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 76 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong60.5% · expected 56.9% · 43 g+3.6 ptSoloQ +1.5
Midgap to expected
Orianna68.8% · expected 55.4% · 32 g+13.3 ptSoloQ +1.3
ADCgap to expected
Yunara56.1% · expected 54.0% · 41 g+2.1 ptSoloQ -1.3
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra60.0% · expected 58.1% · 40 g+1.9 ptSoloQ +1.3
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn31 games
    45.2%gap -13.0 ptsSoloQ: 50.1% · 725 g
  • K'Sante22 games
    —SoloQ: 50.5% · 527 g
  • Gnar20 games
    —SoloQ: 52.9% · 628 g
  • Renekton20 games
    —SoloQ: 48.9% · 669 g
  • Ambessa15 games
    —SoloQ: 52.5% · 627 g
Jungle17 champions
  • Wukong43 games
    60.5%gap +3.6 ptsSoloQ: 50.9% · 1,029 g
  • Jarvan IV37 games
    48.6%gap -8.9 ptsSoloQ: 50.8% · 932 g
  • Vi22 games
    —SoloQ: 54.3% · 506 g
  • Xin Zhao21 games
    —SoloQ: 50.0% · 324 g
  • Sejuani15 games
    —SoloQ: 48.8% · 256 g
Mid17 champions
  • Orianna32 games
    68.8%gap +13.3 ptsSoloQ: 54.1% · 540 g
  • Viktor32 games
    56.3%gap -0.3 ptsSoloQ: 51.0% · 916 g
  • Syndra26 games
    —SoloQ: 48.8% · 1,296 g
  • Ahri25 games
    —SoloQ: 49.1% · 1,365 g
  • Hwei18 games
    —SoloQ: 48.4% · 533 g
ADC17 champions
  • Yunara41 games
    56.1%gap +2.1 ptsSoloQ: 48.9% · 2,351 g
  • Ashe29 games
    —SoloQ: 50.1% · 1,023 g
  • Kai'Sa26 games
    —SoloQ: 51.6% · 1,976 g
  • Xayah24 games
    —SoloQ: 47.2% · 887 g
  • Jinx22 games
    —SoloQ: 46.3% · 1,414 g
Support16 champions
  • Seraphine32 games
    53.1%gap -5.5 ptsSoloQ: 50.2% · 655 g
  • Lulu31 games
    51.6%gap -7.3 ptsSoloQ: 48.6% · 2,062 g
  • Braum28 games
    —SoloQ: 50.6% · 958 g
  • Milio25 games
    —SoloQ: 54.1% · 806 g
  • Nautilus25 games
    —SoloQ: 50.8% · 1,300 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%25,750 picks of 770,080ban 4.3% · patches 16.19 to 16.21
  • Amateur tournaments2.5%293 picks of 11,836ban 7.1% · patches 16.19 to 16.21
  • Pro7.0%157 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

8.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 4.1%G197 games of 2,369
  • 5.1%G2122 games of 2,369
  • 4.7%G3+36 games of 760
Once picked, the series moves on toIn G2, over 97 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.