Tournament presence · pick + ban
20.2%#27 of 173 champions
Pick
10.0%picked in 754 of 7,528 games
Ban
10.2%364 bans over 3,573 games, against 2.3% in soloQ
Win rate as Mid51.3% between 48.1% and 54.4% over 675 gamesSoloQ 50.4%: no clear gap
Median length29.4 minsoloQ 28.3 min

Amateur: 7,565 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    4.4%
    SoloQ
    2.0%
    4.4% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.6%
    SoloQ
    2.3%
    9.6% ban rate in amateur play over 2,305 games, against 2.3% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.3 min
    Median of 29.4 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet64% · 10,052
Same in amateur play
SpellsFlash + Teleport90% · 14,062
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 163 games
Core (3 legendaries)15% · 1,094
15%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of mid laners.

  1. Team damagetop4%26% · mid laners: 21%
  2. Plays teamfightstop18%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 89 in mid game and 86 in late game, out of 100 mid laners.

568+41 vs 528
1,016+117 vs 899
1,415+237 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Hweimid laners

Gold vs. direct opponent

At 20 min, behind 59% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among mid laners568 · median 528
  • Damage in mid game · rank 89 of 100 among mid laners1,016 · median 899
  • Damage in late game · rank 86 of 100 among mid laners1,415 · median 1,179
  • Gold at 15 min · rank 46 of 100 among mid laners-6 · median +25
  • Gold at 20 min · rank 41 of 100 among mid laners-83 · median +71
  • Map pressure · rank 43 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 21 of 100 among mid laners346 · median 489
  • Plays teamfights · rank 82 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 19 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 73 of 100 among mid lanersrank 73 of 100
  • Crowd control (CC) · rank 73 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 96 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Jinx in amateur play: +11.2 pts over 51 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton59.4% · expected 48.1% · 32 g+11.3 ptSoloQ -0.9
Olaf54.8% · expected 43.4% · 31 g+11.4 ptSoloQ +1.3
Gnar57.5% · expected 52.4% · 40 g+5.1 ptSoloQ +4.7
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Orianna59.3% · expected 49.8% · 54 g+9.5 ptSoloQ +3.9
Viktor52.9% · expected 50.8% · 102 g+2.1 ptSoloQ +1.6
ADCgap to expected
Jinx64.7% · expected 53.5% · 51 g+11.2 ptSoloQ +2.3
Ashe63.6% · expected 53.4% · 33 g+10.2 ptSoloQ -7.8
Tristana55.0% · expected 48.2% · 40 g+6.8 ptSoloQ -1.5
Caitlyn53.4% · expected 49.0% · 58 g+4.4 ptSoloQ -2.2
Yunara51.4% · expected 48.4% · 72 g+3.0 ptSoloQ -0.5
Supportgap to expected
Nautilus54.2% · expected 48.0% · 59 g+6.2 ptSoloQ +2.7
Milio59.2% · expected 52.6% · 49 g+6.6 ptSoloQ +1.1
Rakan55.0% · expected 48.3% · 40 g+6.7 ptSoloQ -2.0
Lulu56.1% · expected 53.3% · 66 g+2.8 ptSoloQ +1.2
Seraphine56.4% · expected 53.1% · 39 g+3.3 ptSoloQ -3.6

With

Topgap to expected
Ornn60.3% · expected 49.9% · 73 g+10.4 ptSoloQ -1.1
Junglegap to expected
Vi56.8% · expected 52.0% · 44 g+4.8 ptSoloQ -4.6
Jarvan IV52.2% · expected 50.8% · 67 g+1.5 ptSoloQ +4.0
Cho'Gath56.7% · expected 54.3% · 30 g+2.4 ptSoloQ -2.7
ADCgap to expected
Jinx60.0% · expected 49.0% · 55 g+11.0 ptSoloQ +0.5
Ashe50.0% · expected 49.1% · 54 g+0.9 ptSoloQ -0.1
Supportgap to expected
Braum59.6% · expected 49.5% · 57 g+10.1 ptSoloQ +7.2
Milio55.6% · expected 49.9% · 63 g+5.7 ptSoloQ -2.1
Lulu53.6% · expected 49.2% · 69 g+4.4 ptSoloQ -1.0
Leona46.5% · expected 46.3% · 43 g+0.2 ptSoloQ +2.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn68 games
    51.5%gap -1.1 ptsSoloQ: 50.3% · 467 g
  • K'Sante43 games
    39.5%gap -12.6 ptsSoloQ: 55.2% · 346 g
  • Sion41 games
    36.6%gap -13.7 ptsSoloQ: 54.0% · 354 g
  • Gnar40 games
    57.5%gap +5.1 ptsSoloQ: 56.6% · 380 g
  • Renekton32 games
    59.4%gap +11.3 ptsSoloQ: 50.9% · 403 g
Jungle21 champions
  • Wukong99 games
    50.5%gap -0.8 ptsSoloQ: 51.7% · 648 g
  • Jarvan IV62 games
    48.4%gap -3.4 ptsSoloQ: 50.6% · 624 g
  • Xin Zhao55 games
    49.1%gap -2.7 ptsSoloQ: 53.4% · 219 g
  • Vi37 games
    45.9%gap -4.6 ptsSoloQ: 56.0% · 259 g
  • Skarner33 games
    45.5%gap -8.7 ptsSoloQ: 52.5% · 200 g
Mid18 champions
  • Viktor102 games
    52.9%gap +2.1 ptsSoloQ: 52.7% · 783 g
  • Syndra83 games
    45.8%gap -4.3 ptsSoloQ: 45.7% · 939 g
  • Ahri64 games
    48.4%gap -2.9 ptsSoloQ: 48.1% · 902 g
  • Orianna54 games
    59.3%gap +9.5 ptsSoloQ: 56.7% · 372 g
  • Xerath29 games
    —SoloQ: 43.8% · 420 g
ADC18 champions
  • Yunara72 games
    51.4%gap +3.0 ptsSoloQ: 49.7% · 1,236 g
  • Caitlyn58 games
    53.4%gap +4.4 ptsSoloQ: 49.4% · 810 g
  • Jinx51 games
    64.7%gap +11.2 ptsSoloQ: 51.4% · 1,061 g
  • Sivir44 games
    45.5%gap -8.3 ptsSoloQ: 47.3% · 366 g
  • Xayah43 games
    44.2%gap -6.8 ptsSoloQ: 48.0% · 475 g
Support17 champions
  • Lulu66 games
    56.1%gap +2.8 ptsSoloQ: 51.3% · 1,187 g
  • Nautilus59 games
    54.2%gap +6.2 ptsSoloQ: 53.9% · 911 g
  • Karma49 games
    44.9%gap -7.8 ptsSoloQ: 52.1% · 651 g
  • Milio49 games
    59.2%gap +6.6 ptsSoloQ: 52.5% · 478 g
  • Rell44 games
    45.5%gap -1.5 ptsSoloQ: 52.7% · 510 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%15,713 picks of 770,076ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments4.4%516 picks of 11,836ban 9.6% · patches 16.19 to 16.21
  • Pro1.6%35 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

20.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 9.6%G1226 games of 2,358
  • 8.5%G2201 games of 2,358
  • 8.3%G3+63 games of 755
Once picked, the series moves on toIn G2, over 226 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.