Champion sheet · Top

Aatrox

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
14.1%#49 of 173 champions
Pick
5.9%picked in 443 of 7,565 games
Ban
8.2%295 bans over 3,601 games, against 4.6% in soloQ
Win rate as Top54.9% between 50.6% and 59.1% over 366 gamesSoloQ 49.6%: clear gap
Median length28.5 minsoloQ 27.6 min

Amateur: 7,611 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 385,041 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    54.9%
    SoloQ
    49.6%
    54.9% win rate in amateur play over 366 games, against 49.6% in soloQ over 19,343 games.
  • DraftBanned more often in amateur play
    Amateur
    7.5%
    SoloQ
    4.6%
    7.5% ban rate in amateur play over 2,305 games, against 4.6% in soloQ over 183,139 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    27.6 min
    Median of 28.5 min in amateur play, against 27.6 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    64%
    SoloQ
    68%
    Played in 64% of amateur games; soloQ sticks to Flash + Ignite (68%).
02 — How to play it

How to play it?

Conqueror, then Eclipse, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror84% · 16,305
Same in amateur play
SpellsFlash + Ignite68% · 13,231
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 64% · 386 games
SkillsQnot collected in soloQ
Amateur: 100% · 105 games
Core (3 legendaries)11% · 832
11%of soloQ games
  1. Eclipse
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 83% of top laners.

  1. Team damagetop17%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

Nothing below top laners.

Damage / min by phase · at equal gold

Rank 86 in lane, 63 in mid game and 40 in late game, out of 100 top laners.

673+74 vs 599
908+40 vs 868
1,054-25 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Aatroxtop laners

Gold vs. direct opponent

At 20 min, ahead of 77% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among top laners673 · median 599
  • Damage in mid game · rank 63 of 100 among top laners908 · median 868
  • Damage in late game · rank 40 of 100 among top laners1,054 · median 1,079
  • Gold at 15 min · rank 83 of 100 among top laners+403 · median +119
  • Gold at 20 min · rank 77 of 100 among top laners+446 · median +100
  • Absorbs damage · rank 61 of 100 among top laners1,094 · median 970
  • Plays teamfights · rank 43 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 51 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 47 of 100 among top lanersrank 47 of 100
  • Crowd control (CC) · rank 60 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 83 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn68.4% · expected 56.2% · 38 g+12.2 ptSoloQ +3.5
Junglegap to expected
Wukong60.7% · expected 54.9% · 56 g+5.8 ptSoloQ +1.4
Midgap to expected
Syndra62.8% · expected 53.7% · 43 g+9.1 ptSoloQ +1.2
ADCgap to expected
Jinx60.6% · expected 57.3% · 33 g+3.3 ptSoloQ -0.1
Yunara52.4% · expected 52.1% · 42 g+0.3 ptSoloQ +1.3
Supportgap to expected
Lulu67.6% · expected 57.0% · 34 g+10.6 ptSoloQ +0.6
Nautilus53.3% · expected 51.7% · 30 g+1.6 ptSoloQ +0.6

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn60.0% · expected 57.0% · 30 g+3.0 ptSoloQ -0.3
Supportgap to expected
Braum64.5% · expected 53.1% · 31 g+11.4 ptSoloQ +1.5
Lulu57.1% · expected 52.8% · 42 g+4.3 ptSoloQ +1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn38 games
    68.4%gap +12.2 ptsSoloQ: 51.9% · 484 g
  • Sion30 games
    53.3%gap -0.6 ptsSoloQ: 51.8% · 371 g
  • Renekton21 games
    —SoloQ: 49.7% · 610 g
  • Ambessa17 games
    —SoloQ: 49.5% · 612 g
  • K'Sante17 games
    —SoloQ: 50.8% · 413 g
Jungle18 champions
  • Wukong56 games
    60.7%gap +5.8 ptsSoloQ: 49.9% · 729 g
  • Jarvan IV41 games
    48.8%gap -6.8 ptsSoloQ: 48.3% · 842 g
  • Vi23 games
    —SoloQ: 47.9% · 351 g
  • Xin Zhao21 games
    —SoloQ: 51.1% · 225 g
  • Sejuani18 games
    —SoloQ: 51.3% · 199 g
Mid17 champions
  • Syndra43 games
    62.8%gap +9.1 ptsSoloQ: 49.8% · 1,019 g
  • Ahri34 games
    47.1%gap -7.9 ptsSoloQ: 49.4% · 1,066 g
  • Orianna34 games
    50.0%gap -3.4 ptsSoloQ: 52.5% · 402 g
  • Viktor31 games
    51.6%gap -2.9 ptsSoloQ: 48.0% · 752 g
  • Hwei18 games
    —SoloQ: 48.6% · 407 g
ADC17 champions
  • Yunara42 games
    52.4%gap +0.3 ptsSoloQ: 50.6% · 1,526 g
  • Jinx33 games
    60.6%gap +3.3 ptsSoloQ: 48.1% · 1,224 g
  • Jhin27 games
    —SoloQ: 48.9% · 1,586 g
  • Caitlyn26 games
    —SoloQ: 49.2% · 1,094 g
  • Kai'Sa24 games
    —SoloQ: 52.1% · 1,425 g
Support17 champions
  • Lulu34 games
    67.6%gap +10.6 ptsSoloQ: 49.8% · 1,415 g
  • Leona30 games
    50.0%gap -9.7 ptsSoloQ: 45.3% · 711 g
  • Nautilus30 games
    53.3%gap +1.6 ptsSoloQ: 50.9% · 1,035 g
  • Braum29 games
    —SoloQ: 49.5% · 652 g
  • Karma26 games
    —SoloQ: 51.9% · 802 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%19,343 picks of 770,072ban 4.6% · patches 16.19 to 16.21
  • Amateur tournaments2.5%296 picks of 11,836ban 7.5% · patches 16.19 to 16.21
  • Pro1.7%38 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

15.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.3%G1126 games of 2,369
  • 5.2%G2124 games of 2,369
  • 3.9%G3+30 games of 760
Once picked, the series moves on toIn G2, over 126 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.