Tournament presence · pick + ban
9.7%#82 of 173 champions
Pick
4.7%picked in 139 of 2,986 games
Ban
5.0%108 bans over 2,174 games, against 3.3% in soloQ
Win rate as Mid40.6% between 33.1% and 48.6% over 106 gamesSoloQ 48.7%: clear gap
Median length30.8 minsoloQ 28.9 min

Amateur: 2,986 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 260,254 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    40.6%
    SoloQ
    48.7%
    40.6% win rate in amateur play over 106 games, against 48.7% in soloQ over 9,325 games.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    3.3%
    4.6% ban rate in amateur play over 1,653 games, against 3.3% in soloQ over 127,669 games.
  • LengthLonger games in amateur play
    Amateur
    30.8 min
    SoloQ
    28.9 min
    Median of 30.8 min in amateur play, against 28.9 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet77% · 7,206
Same in amateur play
SpellsFlash + Teleport67% · 6,241
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 310 games
Core (3 legendaries)31% · 1,381
31%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 83 in lane, 98 in mid game and 98 in late game, out of 100 mid laners.

580+53 vs 528
1,066+166 vs 899
1,547+369 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Xerathmid laners

Gold vs. direct opponent

At 20 min, behind 66% of mid laners against the direct opponent.

mid laners
3.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 83 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 98 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 98 of 100 among mid laners1,547 · median 1,179
  • Gold at 15 min · rank 41 of 100 among mid laners-50 · median +25
  • Gold at 20 min · rank 34 of 100 among mid laners-144 · median +71
  • Map pressure · rank 66 of 100 among mid laners3.9 · median 3.2
  • Absorbs damage · rank 3 of 100 among mid laners244 · median 489
  • Plays teamfights · rank 33 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 34 of 100 among mid laners20% · median 23%
  • Lets allies carry kills · rank 58 of 100 among mid lanersrank 58 of 100
  • Crowd control (CC) · rank 63 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 99 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Malphite8 games
    —SoloQ: 49.6% · 337 g
  • Ornn8 games
    —SoloQ: 42.9% · 231 g
  • —SoloQ: 51.5% · 200 g
  • Sett7 games
    —SoloQ: 55.7% · 212 g
  • Ambessa6 games
    —SoloQ: 45.1% · 237 g
Jungle6 champions
  • Wukong15 games
    —SoloQ: 48.0% · 458 g
  • Xin Zhao9 games
    —SoloQ: 50.5% · 111 g
  • Skarner7 games
    —SoloQ: 36.0% · 50 g
  • Vi7 games
    —SoloQ: 55.7% · 140 g
  • Jarvan IV6 games
    —SoloQ: 52.0% · 321 g
Mid5 champions
  • Syndra19 games
    —SoloQ: 48.9% · 657 g
  • Viktor17 games
    —SoloQ: 53.9% · 718 g
  • Orianna8 games
    —SoloQ: 56.6% · 189 g
  • Ahri5 games
    —SoloQ: 46.1% · 440 g
  • Hwei5 games
    —SoloQ: 53.0% · 283 g
ADC9 champions
  • Yunara15 games
    —SoloQ: 47.3% · 607 g
  • Jinx11 games
    —SoloQ: 49.1% · 749 g
  • Ashe9 games
    —SoloQ: 53.6% · 267 g
  • Ezreal7 games
    —SoloQ: 45.9% · 455 g
  • Kai'Sa7 games
    —SoloQ: 49.2% · 608 g
Support7 champions
  • Seraphine11 games
    —SoloQ: 46.6% · 313 g
  • Braum10 games
    —SoloQ: 48.8% · 254 g
  • Nautilus10 games
    —SoloQ: 51.4% · 486 g
  • Rell8 games
    —SoloQ: 45.5% · 209 g
  • Lulu7 games
    —SoloQ: 47.9% · 539 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%9,325 picks of 520,505ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments1.7%79 picks of 4,668ban 4.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

13.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.6%G130 games of 831
  • 3.2%G227 games of 831
  • 3.0%G3+11 games of 370
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.