Champion sheet · Mid

Irelia

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
11.4%#72 of 173 champions
Pick
4.2%picked in 776 of 18,528 games
Ban
7.2%1,255 bans over 17,543 games, against 22.3% in soloQ
Win rate as Mid48.5% between 44.1% and 53.0% over 338 gamesSoloQ 49.8%: no clear gap
Median length28.6 minsoloQ 25.8 min

Amateur: 18,750 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 348,503 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.6%
    1.0% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.3%
    SoloQ
    22.3%
    7.3% ban rate in amateur play over 12,177 games, against 22.3% in soloQ over 162,170 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.8 min
    Median of 28.6 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Kraken Slayer, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror99% · 11,146
Same in amateur play
SpellsFlash + Ignite64% · 7,230
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 66 games
Core (3 legendaries)40% · 2,400
40%of soloQ games
  1. Blade of The Ruined King
  2. Kraken Slayer
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of mid laners.

  1. Takes its kills in duelstop1%36% · mid laners: 23%
  2. Absorbs damagetop9%1,049 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 9 in mid game and 1 in late game, out of 100 mid laners.

545+18 vs 528
779-121 vs 899
880-299 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliamid laners

Gold vs. direct opponent

At 20 min, ahead of 100% of mid laners against the direct opponent.

mid laners
4.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among mid laners545 · median 528
  • Damage in mid game · rank 9 of 100 among mid laners779 · median 899
  • Damage in late game · rank 1 of 100 among mid laners880 · median 1,179
  • Gold at 15 min · rank 100 of 100 among mid laners+831 · median +25
  • Gold at 20 min · rank 100 of 100 among mid laners+1,243 · median +71
  • Map pressure · rank 59 of 100 among mid laners4.3 · median 3.2
  • Absorbs damage · rank 91 of 100 among mid laners1,049 · median 489
  • Plays teamfights · rank 2 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 100 of 100 among mid laners36% · median 23%
  • Lets allies carry kills · rank 52 of 100 among mid lanersrank 52 of 100
  • Crowd control (CC) · rank 40 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 71 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +14.6 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin54.8% · expected 49.7% · 31 g+5.1 ptSoloQ -0.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal67.6% · expected 53.0% · 34 g+14.6 ptSoloQ -0.3
Caitlyn56.7% · expected 46.2% · 30 g+10.4 ptSoloQ +2.4
Supportgap to expected
Nautilus53.8% · expected 50.3% · 39 g+3.5 ptSoloQ +0.8

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas56.8% · expected 49.3% · 37 g+7.5 ptSoloQ 0.0
Lillia51.5% · expected 51.4% · 33 g+0.2 ptSoloQ +1.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus54.5% · expected 46.7% · 33 g+7.8 ptSoloQ +1.5
Lulu50.0% · expected 46.4% · 32 g+3.6 ptSoloQ +1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Renekton20 games
    —SoloQ: 47.7% · 413 g
  • Ambessa15 games
    —SoloQ: 47.9% · 165 g
  • Jax15 games
    —SoloQ: 51.5% · 890 g
  • Mordekaiser15 games
    —SoloQ: 49.7% · 153 g
  • Ornn14 games
    —SoloQ: 51.5% · 68 g
Jungle18 champions
  • Wukong34 games
    35.3%gap -8.7 ptsSoloQ: 49.6% · 274 g
  • Lee Sin31 games
    54.8%gap +5.1 ptsSoloQ: 49.2% · 1,334 g
  • Sylas25 games
    —SoloQ: 48.3% · 555 g
  • Jarvan IV23 games
    —SoloQ: 54.3% · 368 g
  • Vi19 games
    —SoloQ: 51.2% · 297 g
Mid17 champions
  • Viktor26 games
    —SoloQ: 49.9% · 657 g
  • Syndra24 games
    —SoloQ: 53.0% · 457 g
  • Vex19 games
    —SoloQ: 48.9% · 350 g
  • Akali17 games
    —SoloQ: 48.3% · 518 g
  • Aurora15 games
    —SoloQ: 52.7% · 237 g
ADC16 champions
  • Ezreal34 games
    67.6%gap +14.6 ptsSoloQ: 53.3% · 751 g
  • Caitlyn30 games
    56.7%gap +10.4 ptsSoloQ: 53.7% · 590 g
  • Kai'Sa27 games
    —SoloQ: 49.5% · 1,371 g
  • Jhin26 games
    —SoloQ: 49.7% · 1,305 g
  • Lucian25 games
    —SoloQ: 50.7% · 497 g
Support17 champions
  • Nautilus39 games
    53.8%gap +3.5 ptsSoloQ: 51.2% · 820 g
  • Seraphine24 games
    —SoloQ: 49.0% · 245 g
  • Milio22 games
    —SoloQ: 58.6% · 203 g
  • Braum21 games
    —SoloQ: 51.2% · 379 g
  • Lulu17 games
    —SoloQ: 49.5% · 832 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%11,269 picks of 697,005ban 22.3% · patches 16.19 to 16.21
  • Amateur tournaments1.0%246 picks of 25,798ban 7.3% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

10.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.8%G178 games of 4,292
  • 2.0%G286 games of 4,299
  • 1.7%G3+32 games of 1,866
Once picked, the series moves on toIn G2, over 78 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.