Tournament presence · pick + ban
5.6%#114 of 173 champions
Pick
2.9%picked in 535 of 18,545 games
Ban
2.7%471 bans over 17,559 games, against 0.7% in soloQ
Win rate as Top50.8% between 47.1% and 54.4% over 508 gamesSoloQ 50.9%: no clear gap
Median length29.4 minsoloQ 26.4 min

Amateur: 18,750 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 348,503 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    2.6%
    SoloQ
    0.7%
    2.6% ban rate in amateur play over 12,177 games, against 0.7% in soloQ over 162,170 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.4 min
    Median of 29.4 min in amateur play, against 26.4 min in soloQ.
  • BuildStridebreaker, Phantom Dancer, Mortal Reminder instead of Stridebreaker, Youmuu's Ghostblade, Phantom Dancer
    Amateur
    20%
    SoloQ
    19%
    Played in 20% of amateur games; soloQ sticks to Stridebreaker, Youmuu's Ghostblade, Phantom Dancer (19%).
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Youmuu's Ghostblade, and Phantom Dancer: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror93% · 8,235
Same in amateur play
SpellsFlash + Ignite94% · 8,365
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 67 games
Core (3 legendaries)19% · 770
19%of soloQ games
  1. Stridebreaker
  2. Youmuu's Ghostblade
  3. Phantom Dancer
≠ Amateur: Stridebreaker, Phantom Dancer, Mortal Reminder instead of Stridebreaker, Youmuu's Ghostblade, Phantom Dancer. 20% · 421 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 88% of top laners.

  1. Takes its kills in duelstop12%33% · top laners: 28%
  2. Crowd control (CC)top15%1.3 · top laners: 0.8
  3. Absorbs damagetop19%1,262 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Duelist
  • CC
  • Split-push

Like other top laners

  • Damage in mid game
  • Gold at 15 min
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 9 in lane, 27 in mid game and 21 in late game, out of 100 top laners.

530-70 vs 599
831-37 vs 868
977-102 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Garentop laners

Gold vs. direct opponent

At 20 min, ahead of 80% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 9 of 100 among top laners530 · median 599
  • Damage in mid game · rank 27 of 100 among top laners831 · median 868
  • Damage in late game · rank 21 of 100 among top laners977 · median 1,079
  • Gold at 15 min · rank 68 of 100 among top laners+219 · median +119
  • Gold at 20 min · rank 80 of 100 among top laners+486 · median +100
  • Absorbs damage · rank 81 of 100 among top laners1,262 · median 970
  • Plays teamfights · rank 10 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 88 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 19 of 100 among top lanersrank 19 of 100
  • Crowd control (CC) · rank 85 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 71 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Jarvan IV in amateur play: +14.5 pts over 40 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante54.3% · expected 53.3% · 70 g+1.0 ptSoloQ -0.3
Junglegap to expected
Jarvan IV67.5% · expected 53.0% · 40 g+14.5 ptSoloQ +2.6
Sylas61.3% · expected 50.1% · 31 g+11.2 ptSoloQ +3.3
Lee Sin53.2% · expected 51.9% · 62 g+1.3 ptSoloQ -1.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal67.4% · expected 55.3% · 43 g+12.1 ptSoloQ +0.2
Jhin64.1% · expected 54.8% · 39 g+9.3 ptSoloQ +0.3
Caitlyn55.0% · expected 48.5% · 40 g+6.5 ptSoloQ +2.1
Kai'Sa52.9% · expected 50.5% · 34 g+2.5 ptSoloQ +0.1
Supportgap to expected
Nautilus55.3% · expected 52.6% · 47 g+2.7 ptSoloQ -5.8

With

Junglegap to expected
Xin Zhao67.7% · expected 51.6% · 31 g+16.1 ptSoloQ -1.6
Sylas55.3% · expected 51.5% · 38 g+3.8 ptSoloQ -1.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara54.5% · expected 52.8% · 55 g+1.7 ptSoloQ -0.2
Supportgap to expected
Leona54.1% · expected 51.1% · 37 g+2.9 ptSoloQ +3.4
Lulu50.0% · expected 48.7% · 38 g+1.3 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante70 games
    54.3%gap +1.0 ptsSoloQ: 52.2% · 696 g
  • Nasus49 games
    40.8%gap -7.8 ptsSoloQ: 56.8% · 324 g
  • Jax34 games
    50.0%gap -0.2 ptsSoloQ: 50.8% · 943 g
  • Ornn23 games
    —SoloQ: 58.5% · 65 g
  • Malphite19 games
    —SoloQ: 52.1% · 121 g
Jungle19 champions
  • Lee Sin62 games
    53.2%gap +1.3 ptsSoloQ: 48.9% · 1,116 g
  • Jarvan IV40 games
    67.5%gap +14.5 ptsSoloQ: 55.5% · 254 g
  • Wukong35 games
    37.1%gap -9.0 ptsSoloQ: 48.5% · 196 g
  • Sylas31 games
    61.3%gap +11.2 ptsSoloQ: 54.4% · 399 g
  • Vi30 games
    40.0%gap -10.5 ptsSoloQ: 52.2% · 291 g
Mid20 champions
  • Ahri29 games
    —SoloQ: 53.4% · 298 g
  • Orianna27 games
    —SoloQ: 48.3% · 180 g
  • Sylas24 games
    —SoloQ: 51.6% · 440 g
  • Syndra24 games
    —SoloQ: 49.2% · 386 g
  • Viktor21 games
    —SoloQ: 50.8% · 492 g
ADC16 champions
  • Ezreal43 games
    67.4%gap +12.1 ptsSoloQ: 54.8% · 600 g
  • Caitlyn40 games
    55.0%gap +6.5 ptsSoloQ: 54.6% · 489 g
  • Jhin39 games
    64.1%gap +9.3 ptsSoloQ: 51.6% · 1,013 g
  • Lucian37 games
    51.4%gap -0.2 ptsSoloQ: 52.3% · 421 g
  • Kai'Sa34 games
    52.9%gap +2.5 ptsSoloQ: 50.7% · 1,021 g
Support17 champions
  • Nautilus47 games
    55.3%gap +2.7 ptsSoloQ: 45.7% · 599 g
  • Leona40 games
    47.5%gap -2.9 ptsSoloQ: 49.4% · 360 g
  • Lulu39 games
    46.2%gap -6.7 ptsSoloQ: 51.4% · 718 g
  • Braum37 games
    45.9%gap -2.5 ptsSoloQ: 49.1% · 285 g
  • Thresh35 games
    48.6%gap -0.6 ptsSoloQ: 49.2% · 724 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,874 picks of 697,004ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments1.3%327 picks of 25,798ban 2.6% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

5.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.1%G190 games of 4,297
  • 2.5%G2107 games of 4,300
  • 2.2%G3+41 games of 1,869
Once picked, the series moves on toIn G2, over 90 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.