Champion sheet · Jungle

Briar

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Briar across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.8%#141 of 173 champions
Pick
1.1%picked in 208 of 18,789 games
Ban
1.7%311 bans over 17,781 games, against 0.8% in soloQ
Win rate as Jungle46.5% between 40.1% and 53.1% over 159 gamesSoloQ 50.8%: no clear gap
Median length28.6 minsoloQ 26.6 min

Amateur: 19,023 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 348,503 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.9%
    0.4% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.8%
    1.7% ban rate in amateur play over 12,177 games, against 0.8% in soloQ over 162,170 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    26.6 min
    Median of 28.6 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then The Collector, Profane Hydra, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack49% · 3,180
Amateur: Hail of Blades (42%), gap not settled
SpellsFlash + Smite100% · 6,408
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 42 games
Core (3 legendaries)13% · 466
13%of soloQ games
  1. The Collector
  2. Profane Hydra
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Takes its kills in duels (rank 75).

  1. Its most marked traitTakes its kills in duelstop25%23% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 60% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 53 of 100 among junglers+19 · median +6
  • Gold at 20 min · rank 40 of 100 among junglers-58 · median +64
  • Map pressure · rank 53 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 56 of 100 among junglers877 · median 855
  • Plays teamfights · rank 46 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 75 of 100 among junglers23% · median 20%
  • Crowd control (CC) · rank 67 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 32 of 100 among junglers16% · median 17%
  • Jungle farm · rank 16 of 100 among junglers62 · median 66
  • Invade · rank 36 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Lee Sin8 games
    —SoloQ: 52.4% · 763 g
  • Sylas5 games
    —SoloQ: 58.6% · 278 g
ADC2 champions
  • Xayah8 games
    —SoloQ: 46.9% · 254 g
  • Caitlyn5 games
    —SoloQ: 54.2% · 378 g
Support1 champion
  • Rell6 games
    —SoloQ: 51.2% · 203 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%6,433 picks of 697,006ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.4%105 picks of 25,798ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

2.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G120 games of 4,350
  • 0.6%G228 games of 4,352
  • 0.6%G3+11 games of 1,888
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.